Hello everyone! I'm happy to announce that Baldi's Basics Plus version 0.8 is available now!—Changelog, December 9, 2024
Version 0.8 is the twenty-ninth regular update and seventh major update of Baldi's Basics Plus. It was released on December 9, 2024, and introduces a new structure as well as some features that make the game harder.
Documented changes[]
Additions[]
- Added time limits. When time runs out, a special event activates which causes changes in the game and level. Each level has its own time limit. The time out event does the following:
- Baldi begins to get faster and faster over time.
- The player will become permanently guilty for being in school after-hours. If Principal of the Thing sees the player in this state, he will chase them and send them to detention.
- Individual lights in the hallways begin to dim until all have dimmed.
- Principal of the Thing will turn out the lights in rooms with the exception of rooms with incomplete activities. Rooms with bonus questions do not count as incomplete activities.
- A new music track will play. This track is a placeholder created using Microsoft Music Producer.
- Added timers to elevator areas that display time remaining in a level.
- Added decorative items and an exit sign to elevator areas.
- Open elevators now act as light sources. When all notebooks have been collected and all elevators re-open, they will light green to make them easier to find.
- Players can now hide by standing in cells that are as dark as possible.
- Added map markers.
- Added a new structure: vents.
- Vents generate in levels as an entrance in a wall connected to an exit in the ceiling elsewhere in the level via a series of winding ventilation ducts.
- Any entity that enters a vent entrance gets sucked in and pulled through the ducts, eventually being ejected out of the exit point.
- Vents apply a reverb audio filter to any entities with propagated audio while inside.
- When the player is outside vents, entities with propagated audio will have their audio propagated from the vent entrance or exit, depending on how close the entity is to either.
- When the player is inside vents, the player will hear the audio of all entities with propagated audio that are currently inside the vent regardless of position.
- When the player is inside vents, they will hear audio outside the vents from the position of either the vent entrance or exit, depending on how close they are to either.
- When any entity hits a turn while traveling through vents, a metallic bang sound will be produced. This can be heard from both the entrance and exit of a vent regardless of the position of the entity that triggered the sound's position in the vent.
- When the player exits a vent, the exit will make a noise Baldi hears.
- Added new Play Style option.
Changes[]
- Made several changes to the level generator.
- Halls now generate more intelligently and avoid forming dead-ends and bottlenecks.
- Structure generation has been reworked and streamlined.
- Swinging doors should now generate such that there is only one per-hall.
- When controllable lockdown doors are added to a level, it is more likely for more than one to generate.
- When roto-halls are added to a level, there can now be more than one.
- Some structures that were previously only generated in halls, such as storage lockers and vending machines, can now also generate in rooms at pre-determined safe positions.
- Phones can now only generate in rooms.
- More plants now generate in levels.
- Level sizes are no longer random. As a result, levels are a more consistently compact with less wasted space.
- No special halls are placed before hallways are generated. Now, special halls are only placed after halls are generated (Previously, special halls were placed both before and after). This prevents issues with inaccessible areas of levels being generated.
- There are likely other small, unintended changes due to the structure rework.
- Activities can no longer be completed if a room is not powered. This means bonus questions cannot be answered if Principal of the Thing has turned off the lights in the room. If a room is not powered, all lights on the Math Machine will be off and it will not indicate that it is clickable.
- Changed advanced map interface. It now features on-screen zoom and scroll buttons, marker buttons and a timer display. The on-screen size of the map display has been reduced to make room for these new buttons.
- Made changes to shaders to improve lighting in darkness. Textures no longer become totally black and there is now a much more noticeable increase in contrast in dark areas.
- All three Hide & Seek levels now use the same lighting method in order to accommodate lights going dark once the time limit has expired.
- Removed the detention HUD element that displayed detention time and replaced it with a timer that sits above doors in the Principal's office.
- Detention no longer uses real seconds and time counts down at 1.25 times the normal speed.
- Cloudy Copter is no longer immune to his own wind.
Removed[]
- Conveyor belts have been temporarily removed as they are in the middle of being reworked.
Bug Fixes[]
- The elevator gate can no longer be seen in the playground in the endless medium map.
- Fixed Mrs. Pomp crashing if there are inaccessible classrooms when she tries sending the player to a class.
Pre-release Changes[]
- Updated Baldi's placeholder time out line with finalized line.
- Added sound effects to vents.
- Added above mentioned audio mechanics to vents.
- Fixed NPCs being able to see the player (And Principal seeing the Bully) while in vents.
- Fixed Dr. Reflex being able to hammer entities while inside vents.
- Fixed Mrs. Pomp being able to grab and drag the player while inside vents.
- Fixed being able to see entities traveling through vents the player is not in.
- Fixed vent exits being able to generate in Playgrounds.
- Fixed vent entrances being able to generate in the principal's office and in playgrounds.
- Updated and re-enabled pre-made maps.
- Fixed vent exits being able to generate over lights.
- Fixed being able to see lockdown doors and elevator gates inside vents.
- Fixed room functions triggering when entities are traveling through vents.
- Fixed issue where vents would sometimes generate with a segment near the end that reverses 180 degrees in order to ensure it connects to the selected destination point.
- Fixed an issue which allowed vent exits to generate too close to vent entrances.
- Fixed levels generating with inaccessible areas.
- Slightly reduced time limits.
Undocumented changes[]
- The symbol next to the plus icon on the title screen has been changed from a trademark symbol (™) to a registered trademark symbol (®), and has been moved to the end of the word "BASICS".
- The round indicator text color for Pick-Quick-Nic has been changed to green. This change was mentioned in the V0.7.1 changelog, but was not actually applied in that version.
- Map icons have been re-added. They were removed in the previous version by mistake.
- A button in the Stealthy Challenge was removed by accident.
Trivia[]
- This is the first update for Baldi's Basics Plus to have more than one pre-release.
- This major update's release date is exactly 3 months after the previous one.
- Along with V0.7, this version has the least sub-versions ever released for a major update, which is only one.