Hello everyone! Baldi's Basics Plus version 0.6.1 is available now! This update fixes several bugs that were in the game. Thanks to everyone who reported bugs as many of these would have been missed by myself!—Changelog, July 29, 2024
Version 0.6.1 is the twenty-fifth regular update patch for Baldi's Basics Plus. It was released on July 29, 2024, and focuses on fixing bugs from the previous version.
Documented changes[]
Changes[]
- Propagated sounds are no longer audible if they are coming from silenced cells (For example, when WD-NoSquee is used). Note that non-propagated sounds, such as the sound that plays when entering a locker or Chalkles' laugh, will still be audible for now.
- The library now silences all cells inside so they behave the same as an area covered by WD-NoSquee.
- Merry-go-rounds now fluctuate in direction and speed. This should prevent NPCs from getting stuck on them.
- If a save file is corrupted or lost, the game will now search the save folder for existing files and recreate the
NameList
file based on its findings. This check will help prevent files from being excluded from the name list due to errors. - The save & quit poster in The Pit Stop now clarifies that save and quit is for Hide-and-Seek only. Entering the save & quit room in Explorer Mode will just quit the game without saving.
- Updated the contents of the crazy vending machine to include more items.
- Shader variants are now used to control whether or not sprites billboard.
- Tile materials now do not use alpha clipping shaders unless one of the tile textures has transparent pixels.
Bug Fixes[]
- Fixed Diet BSODAs not saving in the inventory or storage locker when saving and quitting a game.
- Fixed the HUD not returning to full brightness when exiting a hidden state.
- Fixed NPCs getting stuck in the ground due to whirlpools... Probably.
- Fixed an error which could occur when trying to load a corrupted
NameList.lst
file, which would cause the file select screen to cease functioning and essentially lock players out of the game until the file was manually deleted. The game should now be able to recognize when theNameList
file is corrupted and replace it with an uncorrupted file. - Fixed whirlpools pulling on entities through one way colliders that the entity cannot pass through.
- Fixed some main menu sounds not playing after completing a challenge map.
- Fixed the Grappling Hook motor audio volume not being affected by volume settings.
- Fixed a bug where the world would not render if the player unpaused the game on the same frame the pause screen transition finished playing.
- Fixed a visual issue that would occur when opening the advanced map while viewing the quick map.
- Fixed the hand icon sometimes not disappearing when finishing/losing a level with it active.
- Fixed the inventory saying "Nothing" when first spawning after loading a saved game even if an item is highlighted.
- Fixed some playground variants not having any chance to get apple or banana trees.
- Fixed a potted plant that was clipping through the wall in one faculty room.
- Fixed the pickup that appears for the party event disappearing when the event is over if it has been collected and swapped with another item.
- Several characters now override caption colors to make sure they are consistent.
- Fixed the "*SNAP*" caption for the Grappling Hook being green.
- Fixed the open save folder button not working on macOS. NOTE: Since logs and save files are stored in two different locations on macOS, this button will open two folders, the save folder and the log folder.
- Fixed Mrs. Pomp's stomping sound playing rapidly for a few moments when she is teleported.
- Fixed Baldi's sprite not immediately changing to his slap sprite as soon as he becomes dangerous again after being in a safe state.
- Fixed fog rendering onto some UI elements.
Undocumented changes[]
- Whirlpools' depth buffer shaders were accidentally deleted. This causes an error with rendering whirlpools.[1]
- The inconsistent speed when items slide in or out of the inventory was caused by accidentally using a different method to multiply the function.[2]
- The list of characters who override caption colors are:
- The Test's "*Humming noise*" caption color is now beige instead of white.
- Dr. Reflex's "Bang!" caption color is now dark yellow instead of white.
- Mrs. Pomp's "*STOMP*" caption color is now yellow instead of white.
References[]
- ↑ "I was trying to clean up the project a little bit and deleted a folder of shaders called "Old" and accidentally deleted the depth buffer shaders used by the whirlpools. Whoops! Until the next patch just pretend the whirlpools have been replaced with a magical teleporting elixir!" - mystman12. July 29, 2024. Twitter/X
- ↑ "I always multiply stuff by Time.deltaTime to avoid this but I accidentally multiplied this function's speed by Time.timeScale instead... Which is just 1 unless the game is paused. This'll be fixed for the next patch!" - Baldi's Basics Plus Steam Community Hub