The player is the unidentifiable main protagonist in the Baldi's Basics series. Due to the fact that the player is represented as the person themselves with no revealed identity (gender, name, species, etc.), the characters constantly break the fourth wall when speaking to them. The player takes the role of a student of the Schoolhouse or Super Schoolhouse to retrieve all notebooks while avoiding Baldi.
The player actively keeps track of how many notebooks they have at any given time with diligence as it is their main mission, indicated by the notebook counter located on the top left corner. Their inventory on the top right keeps track of the items, depending on the game, they currently have in their possession. There is a stamina meter located at the bottom left corner. In Baldi's Basics Classic and Baldi's Basics Birthday Bash, the inventory can only store three items and the stamina meter is located at the top center, between the two other HUDs.
The game is played from a first-person perspective, so the player's external appearance is never shown. They see from slightly below Baldi's eye level, indicating that they are shorter than him by default as if they are young.
Principal of the Thing gives hints that they are a child, as when sending them to detention, he says that they should know better but still insists on telling their parents about what they did, even for a small infraction such as running in the halls.
1st Prize claims to be programmed to desire their image and will chase them relentlessly in a prolonged effort to hug or push them.
Curiously, the player's movement lacks view bobbing, potentially identifying that they slide around similar to everyone else.
While the player is completely silent, they do make a sound at one point, where they are heard blowing the birthday cake's candle in Baldi's Basics Birthday Bash.
The player is excellent at quick mental subjects such as addition and subtraction in math problems. However, they fail to solve more complex problems either because those problems are genuinely impossible or they simply cannot understand how to solve them.
The player's morality can be shaped through their actions—for example, while it is not necessary to cut Playtime's jump rope (which is considered a rude action but temporarily thwarts Playtime being an obstacle), the player could engage in such an action without hesitation. Given that the Safety Scissors has no other friendly uses, it could be implied that the player would always grab and use them for their purpose of cutting Playtime's jump rope, or some other similarly malicious action such as cutting 1st Prize's wiring—however, performing such an action grants the player extra time to evade Baldi, resulting in a greater chance of survival, albeit at the cost of someone else. Therefore, it can be assumed that everything questionable that the player does or may do is in the spirit of evading Baldi and not being a bully.
Provided that the player was indeed intended to be a sliding cylinder, they seem to lack many of the human characteristics that would typically make such a scenario as Baldi's Basics impossible, such as fear or shock that would typically faze any other person too much to engage in Baldi's scenario efficiently enough to survive.
It can be assumed that the player is not very assertive or strong, as the player is unable to circumvent hazards that other characters bring, such as being caught by Baldi, being stuck jumping rope with Playtime, failing to walk past It's a Bully without any items, being caught breaking the school rules by Principal of the Thing, being pushed with ease by Gotta Sweep or 1st Prize, getting caught in Beans' gum, or told to get to Mrs. Pomp's classroom without being late. Furthermore, their generosity and lack of assertiveness is shown by the fact that they are willing to stay in school after hours.
As the player enters the school, they are greeted by Baldi standing in front of the elevator. The player has to find classrooms which contain a notebook each. When Baldi finishes his countdown, he will start chasing the player. After the player has succeeded to collect all the notebooks, all elevators open. The player has to escape by going through all elevators depending on the floor they are on while trying to avoid Baldi in order to complete the game.
- Baldi's Basics Classic/Birthday Bash
When collecting a notebook, the You Can Think Pad will appear for the player to answer math questions. After the player answers all of the questions correctly in the first notebook, Baldi will give them a Quarter (Present in Birthday Bash). But as soon as the player views the third question of the second notebook, it shows a distorted math question, as mystman12 designed the game in such a way that the player would always fail the third question from the second to seventh notebook. The first notebook does not have that question. Instead of elevators, the player has to go to four exits. Each exit disappears, showing a map indicating where the player is until the fourth exit, which they have to go through in order to escape the school. However, in Baldi's Basics Birthday Bash, instead of getting out of the Schoolhouse, all characters greet them as a surprise party.
In Baldi's Basics Classic, the player's friend requests them to head back to the Schoolhouse to navigate the notebooks for him.
- The player's icon on the map shown as a white triangle, which was first seen in development footage from mystman12.
- Also, there is another arrow on the bottom left at 0:20 in the video. mystman12 confirmed that it was a leftover for multiplayer mode.
- Even if Baldi's Basics Plus is in final development, there will be no other playable characters.
- When hacking by disabling the first-person view and forcing meshes to be visible, the player's "identity" is nothing but a tall, whitish-gray cylinder model. mystman12 even refers the player as "Capsule Collider", based on the model's name. The cylinder is actually a Unity-Mesh Type, but by default, the player's model is invisible.
- The player's movement seems to be more ice-like because it is not using some sort of "rounded" speed as the normal game does.
|The sound the player makes when blowing out the fire on the cake's candle in Baldi's Basics Birthday Bash.|
- "Working on the full map screen for #BaldisBasics! #ScreenshotSaturday" - mystman12. February 22, 2020. Twitter
- "The second arrow is a remnant of multiplayer though! I've been programming the game with multiplayer in mind, so that when/if I do decide to add it it won't be a huge pain. That said it will still be a big challenge and I don't have plans to add it any time soon." - mystman12's Kickstarter comment
- "No, there won't be any selectable characters or anything." - Kickstarter comment
- "That's right, it's everyone's favorite character, Capsule Collider!" - mystman12. April 3, 2019. Twitter
|About page • Mentioned • Unused/Removed • Comic-exclusive • Category|
|Underlined: Unreleased, Italic: Non-Plus exclusive, *: Only mentioned|