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For other uses, see Door (disambiguation).

The Swinging Door Lock is an inventory item from the Baldi's Basics series.

Description

It is nothing else than a photo-realistic lock with silvery-tinted colors and a somewhat rectangular yellow sticker.

Usage

Its only use is to lock any swinging door in the Schoolhouse or Super Schoolhouse, preventing any character, including the Player, from entering the door from either side. When the lock is applied to the door, Baldi and other characters who are trying to get to the Player will try to find another way to them. The lock can only stay on the door for 30 seconds, but for the Player, it is most useful when they are running away from Baldi in the later stages of the game unless Baldi knows a shortcut to the Player.

Locations

Main Gameplay

General

The Swinging Door Lock items are mostly located in the Faculty Rooms. It is also one of the rewards after completing field trips.

Endless Mode Medium

A Swinging Door Lock can be found in a Faculty Room on almost the middle of the map next to the classroom that is near the Playground.

Challenges

In Grapple Challenge, there are five Swinging Door Locks in each Faculty Room.

Other Appearances

Trivia

General
  • The Swinging Door Lock might be similar to an old English padlock.
Baldi's Basics Plus
  • If the Player locks a door while being pursued by Baldi (assuming he is on the other side), when he begins to move down a different route, if the Player makes no sound after the lock expires, Baldi will continue his current path, despite the new (shorter) one opening up. However, Baldi will still revert and chase the Player if they are seen or heard after the lock expires.
Baldi's Basics Classic
  • For some reason, getting out-of-bounds before the 2nd notebook reveals that one swinging door at that time has a Swinging Door Lock in the dark hallway, this may mean that the three swinging doors near where the Player starts were originally going to have the lock texture if the Player had less than 2 notebooks collected.
    • Strangely enough, by inserting a lock into the Player's inventory before the 2nd notebook has been collected, it can be used on any swinging door except that one door.
    • If the door lock was used on any swinging door except the already locked door before collecting 2 notebooks, it will stay on that door until 2 notebooks are collected, further proving this theory.

Glitches

  • In V1.4 from Baldi's Basics Classic, a glitch caused the three swinging doors in the starting hallway to be unlockable. This was fixed in V1.4.1.

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