The structures can be interacted by approaching them close enough and click them when (sometimes) 1st Prize's hand displays on the object. There are some structures with a lack of interacting functions but designed as merely obstacles to attempt halting the Player's progress.
|Noise Phone||Found in Hallways.|
Turns into an activated Tape Player upon inserting a Quarter.
|Tape Player||Found in the Principal's Office.|
|You Can Think Pad||Found in Classrooms.|
|Drinking Fountain||Found in Hallways.|
Refills the Player's stamina when clicked on.
|Elevator||Found in Hallways and sometimes the Cafeteria and the Playground.|
Transports the Player to different levels.
|Math Machine||Found in Classrooms.|
|Rotohall||Found in Hallways.|
Rotates every different direction by pressing the button.
|Vending Machines||Found in the Cafeteria, Faculty Rooms (rarely), and Hallways.|
|Doors||Found in Hallways.|
Coming in few several types, the doors connect to rooms but opening them will make a sound, attracting Baldi.
|Lockdown Doors||Found in Hallways.|
|Swing Doors||Found in Hallways.|
Similar to original doors but some require unique recommendations before accessing.
|Bear Trap||Found in the camping field trip.|
Stops the Player from moving for a few seconds upon getting stepped on.
|Conveyor Belt||Found in Hallways.|
Slows the Player down or speeds them up depending on which direction they are taking.
|Baldi's Bus||Found in Outdoor Areas.|
Takes the Player to a random field trip upon full approach.
|Buttons||Found attached to the walls of halls and rooms.|
Activates or changes nearby structures.
|Cake||Found inside the Cafeteria (Birthday Bash only).|
Allows the Player to blow the fire off the candle to get the "ending".
|Campfire||Found in the camping field trip.|
|Lockers||Found in halls (mostly) and rooms (rarely).|
Can be used for hiding, finding possible items, or as merely decorations.
|Number Balloons||Found in Classrooms.|
Used to answer a math question on the Math Machine's screen.
- In Baldi's Basics Classic, 1st Prize's hand when close to the object is absent.
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