- For the series of long, thin corridors, see Hallway.
The roto-hall is an obstacle found in Baldi's Basics Plus.
Description[]
The roto-hall is a narrow corner of a hallway that is very sci-fi in appearance. It seems to have a gray metallic texture on the outside, and on the inside, it has some yellow painted stripes going across it. It also has a round floor, which is the same as the base texture of the merry-go-round, but in yellow.
It has a texture of a map facing different directions placed on the outer walls of the roto-hall.
Functions[]
Unlike other hallway corners, the roto-hall can rotate in different directions, allowing the player to get away from other characters or access different parts of the Super Schoolhouse more quickly.
Rarely, straight roto-halls can be generated.
Buttons can be found all over the Super Schoolhouse that control their respective roto-halls. When a roto-hall button is pressed, the respective roto-hall will rotate fast until it spins in another direction.
Locations[]
Roto-halls are randomly found in hallways and they serve as a unique type of corridor. They only appear in Hide-and-Seek and Explorer Mode.
Other appearances[]
- In Baldi's Basics Full Game Early Demo, there is only one roto-hall. In order to change the direction, the player must enter the faculty room located nearby and press the button. The roto-hall will then rotate to match another orientation. The scribbled chalkboard with an erased 99 number is also briefly seen when using this roto-hall.
Trivia[]
Baldi's Basics Plus[]
- The name "roto-hall" derives from the files, in which the audio refers to the object as "
RotoHall
", hence the name. - Prior to V0.4, roto-hall rotated much slower than it is now. Also, it only spined in one direction and used completely different sound.
Baldi's Basics Full Game Early Demo[]
- Two textures with different direction map icons are found in the demo's files. These files are later used since Baldi's Basics Kickstarter Exclusive Demo.
Glitches[]
Baldi's Basics Plus[]
- The player or NPCs can get stuck on the roto-hall when they move inside of it while it is rotating.
- Prior to V0.2.2, some roto-halls had incorrect direction signs.
- Prior to V0.3.5, if using a Grappling Hook on the roto-hall, it would pass through the roto-hall's obstacle part. Then, the Grappling Hook would hook up to another surface, and eventually, it would snap.
- Prior to V0.4, the roto-hall kept rotating even if it fit the right direction.
Audio[]
Sound | Caption | Description |
---|---|---|
*WHIRR* | Quick turn sound that is also used in a shrink machine. |
Sound | Caption | Description |
---|---|---|
*Roto hall turning* | Start of the roto-hall moving. | |
*Roto hall turning* | Loop of the roto-hall moving. | |
*Roto hall stops turning* | End of the roto-hall moving. |
Gallery[]
[]
Structures | |
---|---|
About page • Category | |
Baldi's Math Machines • Elevators • Shrink machine • Vending machines • Water fountains | |
| |
Others |
Baldi's bus • Buttons • Cake • Campfires • Levers • Number balloons |