I want to play with someone!
— Playtime

Playtime is a character that appears in the game Baldi's Basics in Education and Learning. She is a little girl that roams the halls of Here School, acting as a significant obstacle for the Player.


Her in-game sprite is a poorly drawn, animated image of a small girl skipping rope that will randomly wander through the hallways.

She resembles a little girl, likely a school girl based on her presence in the school, that wears a red, long-sleeved dress with blue pants and brown shoes. She has messy brown and black hair, a smile and a large nose. She appears to always have her right leg lifted in the air. She is described to have poor eyesight, her entirely black eyes indicating either retinal damage or a lack of eyes. She is animated to be skipping rope at all times as well as having her hair constantly move. She does not appear to jump over it when it comes down.

Her voice is distorted by poor audio quality, and her speech is consistently monotone and at a masculine pitch.



Playtime plays her mini-game with the Player.

Playtime will randomly roam the hallways in unspecified directions, playing her signature jingle. If she spots the Player while not on cool-down, she will immediately chase the Player at high speed until she either loses track of the Player or catches the Player. This hints that she doesn’t care whether the player wants to play with her or not. The Player will be unable to move until they complete her mini-game.

She will force the Player to jump over a skipping rope five times without fault; otherwise, the Player will restart from the first skip. The Player must press the space bar to jump and time the rope's position in order to successfully skip. After finishing the mini-game, the Player's stamina will be refilled. Upon jumping for the fifth time, she will leave, and the Player will be free to walk again. She will not attack the Player again for a couple of seconds after leaving. However, if the Player uses the Safety Scissors, her rope will be cut and she will run away from the Player, temporarily putting her out of commission. When the Player cuts her skipping rope, she will say "Aww! That makes me sad!" Her smile will turn into a frown before walking away. She will eventually return to normal after around 20 seconds, with her rope repaired.

While the Player is halted by Playtime, other characters such as Baldi, Arts and Crafters (if the Player has 7 notebooks), the Principal of the Thing (if he caught the Player breaking the School Rules), 1st Prize, and Gotta Sweep can all still affect the Player upon contact. In the case of Baldi, this can lead to his catching the Player. 1st Prize and Gotta Sweep can interrupt her game by pushing the Player away from her.

Even when the Player is playing jump rope, a BSODA can still be used if the Player has it. Using a BSODA on Playtime while the Player is playing jump rope will push her, but will not interrupt the mini-game. The Player can also walk into a room outside the halls and prevent Playtime from catching them. Playtime can follow the Player into the Cafeteria, though.

Playtime rarely uses the long hallway with the two notebook classrooms and the faculty room with the Yellow Door Lock.

After successfully jumping over the jump rope, or after using the Safety Scissors, fifteen seconds will pass before she can catch the Player again.


  • Playtime is one of the several characters first introduced in the Game Jam edition.
  • Playtime is the only drawn character in the game, as most of the others are either models or photos. Playtime's design was made in GIMP.
  • Playtime will spawn in the middle of the left hall from the school's left wing. This was proven upon hacking by teleporting to this location when starting the game and get the math problem(s) wrong after teleporting the notebook here.
  • In the earlier versions of the game, there was a glitch where Playtime would not leave the Player after the rope mini-game ended, getting stuck in an infinite loop.
  • In the game files, there are unused voiced lines where Playtime counts to 10.
    • This indicates that Playtime was originally going to make the Player jump-rope 10 times, but it was reduced to 5 when the final game was released. According to Micah McGonigal during his livestream, this was because 10 jumps would take too much time to complete.[1]
    • It is also possible that the number of times the Player would have to jump rope would increase each successive time Playtime caught them.
    • In the full release of the game, the "5" sound file is never played, even though the Player has to jump rope 5 times. She instead plays the "Wow! That's great!" sound file.
    • There are also voice lines where Playtime tells the Player how to play the game, originally used for the first release of the Game Jam edition. This was likely cut as it took too long.
    • Originally, Playtime could have also probably have a chance of tripping over as she approaches the Player, giving them a chance to escape her. Evidence of this being true was from a unused audio log sound found in the games file, where it is claimed that "if you're lucky she'll trip".
  • Playtime's jingle appears to be a version of the nursery rhyme, "Yellow Basket".
    • The in-game version is programmed so it has slight vibrato effect.
  • In previous versions, Playtime could enter rooms randomly. As of now, she will only enter a room if she sees the Player, not randomly.
    • When she was able to enter rooms randomly, she would enter Faculty Rooms and not get sent to detention for doing so; This is most likely because of her poor eyesight, and cannot read the sign on the door.
  • Playtime's speed when chasing the Player is higher than the Player's running speed itself, yet she cannot be sent to detention by the Principal of the Thing for running in the halls if he is nearby. This is likely because, hence her animation, she isn't really running, but only jumping far.
  • Playtime is one of the five characters described in unused audio logs. The others being: Baldi, Principal of the Thing, Gotta Sweep, and Arts and Crafters.
  • She is the only NPC to have her own theme.
  • Her voice will be distorted if 1st Prize interrupts her mini-game.
  • Playtime will still say "I want to play with someone!" even if her jump rope is cut.
  • According to mystman12's stream, Playtime is voiced by him. To do Playtime's voice, mystman12 talks "like a clown" and he does a lot of distortion to it.[2]
  • Another fact from mystman12's stream is that Playtime's voice line "Let's play" was originally a test for Arts and Crafters' voice, but then he realized that he already had the whooshing noise when he approaches the player, so he ultimately decided to use the line for Playtime instead..[3]
  • Occasionally, whenever the character gets all the questions on the first (or even along with the second) notebook wrong, Playtime appears much sooner than usual, obviously forcing the Player into playing with her, which in the process causes the former to get caught very easily by Baldi, due to his speed being increased by the failure to answer any question.
  • In V1.4 update, "Press the space bar to jump!" sentence during jump-rope game was removed. It is mainly because the Player can customize the jump key on controls.
    • However, on the mobile version, there is a sentence that says "Use 1st Prize's hand to jump!" during the mini-game.


  • Prior to the V1.4 update, if the Player was standing in a doorway and was caught by Playtime, the Player would escape the mini game as soon as the door closed, and Playtime would wander off as if the Player had jumped all five times.
  • Sometimes when her jump rope is cut, she would recover within a second and will say "Let's play!" over and over again as well as "sticking" to the Player's back for a few seconds before going back to normal. This usually happens if the Player cuts the jump rope too early.


Quote Transcript Description
PT WannaPlay
I want to play with someone! While idle.
PT Laugh
E-he-he-he! While idle.
PT LetsPlay
Let's play! When the Player is near.
PT ReadyGo
Ready? go! When the jump-rope mini-game starts.
PT 1
PT 2
PT 3
PT 4
1, 2, 3, 4! Counting to 4 during the mini-game.
PT Oops
Oops! You messed up! Let's try again - from the top! Ready? Go! When the Player fails to jump over the jump rope during the mini-game.
PT Congrats
Wow! That's great! Let's play again, sometime soon. When completing her mini-game.
PT Sad
Aww! That makes me sad! When the Player uses the Safety Scissors to skip the mini-game.

Sound Description
It's Playtime!
Playtime's jingle.

Quote Transcript Description
PT Instructions
Jump rope ten times in a row. Once you do, I'll let you go! E-he-he-he! Giving instructions before starting the mini-game. Originally used for the first release of the Game Jam edition.
PT 5
PT 6
PT 7
PT 8
PT 9
PT 10
5, 6, 7, 8, 9, 10! Counting to 10 after 4 during the mini-game. Note that 5 was used in the first release of the Game Jam edition before ending up removed in the next update.






Main Protagonist

The Player

Here School members

1st PrizeArts and CraftersBaldiFilename2Gotta SweepIt's a BullyJoePlaytimePrincipal of the Thing

Field Trip-only characters

Cloudy Copter

Easter Egg characters


Mentioned Characters Cut Characters