The map is a mechanic command for Baldi's Basics Plus, used to find items, look for locations and notebooks, look out for obstacles, or when feeling lost.
The advanced map shows a You Can Think Pad with a full map to look around and it pauses the game. It also has an extension to its model on the right-hand side. It houses colored markers for the map (numbers and letters in three colors), as well as the timer. The cursor also appears in the advanced map. There is a long button to zoom the advanced map in and out and a D-pad button to navigate the advanced map.
The map will only be filled when the player accesses a new location (except in Challenge Mode) and when buying a fully-filled map in Johnny's Store.
The player is able to be put map markers in the advanced map. These markers will be shown when opening a quick map. They can be useful to mark some structures that are not seen in the map, such as storage lockers.
The mystery room is the only room that is not featured on the map. This affects every gamemode besides Endless Mode - Medium, where the mystery room's color is white. Even if the player enters this room or buys a map fill from Johnny's Store, it does not appear. This means that the player has to manually look around the Super Schoolhouse and try to find it completely by themselves. Also, when the player restarts the floor, they have to remember the location of this room or put a map marker on where the mystery room is.
If "No Map" is enabled in the "Game Settings" section of the options, trying to open a quick or advanced map will not work.
This feature seems to be inspired by Windows 95's 3D Maze screensaver, as both the game and the screensaver use different colored triangles as player and entity (characters) indicators.
Although absent in Baldi's Basics Classic, Birthday Bash, Classic Remastered and Field Trip demo: Camping, the map command is first teased in the Development Build footage, and later first became available in the Full Game Early Demo, but without the icons.
mystman12 firstly planned in the Kickstarter comments section to get the player to be able to buy a full map from the shop and also scroll around the map to zoom out and see details to the map to find items and obstacles easily.[2]
The item and notebook icons are later implemented in the first version of Kickstarter Exclusive Demo and Johnny's Store was added in Baldi's Basics PlusV0.2.
The player's icon was first teased in footage of mystman12 working on the full map from Twitter.[3]
The icons and the full map command that are shown on the You Can Think Pad were implemented in Kickstarter Exclusive DemoV1.2.
Baldi's Basics Plus
The map is generated with the level generator for random levels and with the level editor for pre-made levels.
Although there were no map commands for field trips, the player could still display a map command for the Super Schoolhouse during the field trip in Hide-and-Seek. Since V0.3, the map feature no longer works in field trips. However, it is possible to use the map on the Farm starting from V0.4, it will be marked with a white area.
Items that spawn when the party event starts or in an outdoor area upon completing a field trip do not have their icons on the map.
Currently, the player, Principal of the Thing (in Stealthy Challenge) and Mrs. Pomp (only in one of her classes) are the only characters who have their own icon on the map.
The maximum amount of map markers that can be added is 32. If the player tries to add a new map marker when there are 32 map markers, the map marker won't be placed, and instead, red text will appear, saying: "MARKER LIMIT REACHED".
The map has had a complete graphical overhaul in V0.4, with new icons for doors, windows, and elevators, as well as a transparent background for each room/hallway that corresponds to what type of room it is. This overhaul was first confirmed in the 19th Status Update.[4]
In the update post, there is a smiley face room with blue tiles. mystman12 said that the room was made for testing, but it might be added in the game as an Easter egg.[5]
The list of map colors prior to V0.4 was:
Green - Hallways
Yellow - Faculty rooms
Red - Classrooms
Gray - Principal's office
White - Special locations (including Gotta Sweep's closet and mystery room)
Prior to V0.3.5, color of the map lines of the windows depended on the location it is in.
Prior to V0.3.7, the controls for zooming in and out of the advanced map could not be customized.
Prior to V0.3.8, while playing jump rope with Playtime, the quick map feature was inaccessible.
Prior to V0.5.1, the mystery room had a map color in randomly generated levels.
This will still happen in Endless Mode - Medium.
Prior to V0.8, there were no buttons, map markers, or timer on the layout of the map.
Baldi's Basics in Education and Learning: Development Build
The map shows the backmost tile of elevators and treats it as one unconnected to any other one.
Glitches
Baldi's Basics Plus
If the player resumes the game while trying to place a map marker, the "PLACING MARKER" text still appears after opening an advanced map.
The advanced map in Endless Mode - Medium, prior to V0.3.3.
Prior to V0.3.3, the advanced map's background was transparent in Endless Mode - Medium and the challenges.
However, prior to V0.1.2, the background was black in the Stealthy and Grapple Challenges.
Prior to V0.1.2, the advanced map's background would be affected by the fog effect. This glitch occurred again from V0.2 to V0.3.4.
Prior to V0.1.2, the advanced map in the Stealthy and Grapple Challenges lacked a You Can Think Pad border texture.
Prior to V0.3.3, in Endless Mode - Medium, there was a duplicate player icon that stayed where the player spawned. In addition, some item icons were missing.
Prior to V0.4, sometimes, entering a room through the other room would result in it not being added to the map.
Prior to V0.4, not all items in a room were shown on the map.
The advanced map in pre-generated levels in V0.4.
In V0.4, notebooks were not located at the correct positions and often they were not shown in the map in pre-generated levels.
In V0.7.1, the map icons in the advanced map were absent, due to a glitch that removed them.[6]
A broken map fill.
From V0.3 to V0.4.2, if the player went through a floor, bought a map fill in Johnny's Store, saved the game, and then continued the saved game on versions from V0.5 to V0.5.2, the map would have graphical bugs on it.
Moreover, if the opposite is done, the elevator will load endlessly.
↑"I will be making some improvements to the map for sure. I plan on adding a full map screen along with the current quick map, where you'll be able to scroll around and zoom out. I also plan to add more detail to the map overall, so you can see details such as where items are located, which rooms are cleared, where obstacles are, etc. As for revealing maps, the areas you've revealed in a level will remain revealed on repeated attempts at a level until you get a game over (The whole life system I'm considering is still up in the air, but that's where my mind's at right now), you'll be able to buy complete maps for levels in the shop, and I also just came up with an item that will help player's more quickly fill out their maps." - mystman12. September 19, 2019. Kickstarter comments section
↑"Working on the full map screen for #BaldisBasics! #ScreenshotSaturday" - mystman12. February 22, 2020. Twitter/X
↑"Something a bit smaller, but cool, is that I've made some tweaks to the map. Map tiles are now filled in with a matching transparent background color, making it easier to read. Doors and windows now have unique tiles on the map. Icons for things like items and notebooks now remain upright when viewed through the quick map, and additional icons have been added to elevators to show where they are and their current status. ... Lastly, I've added a subtle background affect to certain rooms when viewing the advanced map which makes it easier to identify them." - Status Update #19 - Limited Time Plushie and Spring Cleaning
↑Q: "If they aren't already included in the pre-release, are you planning on adding the smiley face rooms with a blue map background as shown in one of the update teasers to the final release of V0.4? Or were they just test rooms that won't make an appearance in game?" / A: "The smiley face room was just for testing purposes, but who knows, maybe I'll throw it in the game at some point as a rare Easter egg!" - Kickstarter comments
↑Q: "in BB+ V0.7.1, the background icons for the rooms on the advanced map aren't there for some reason. Were they removed by accident or was intentional?" / A: "The removal of the room icons wasn't intentional." - Gmail (question), Gmail (response)