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Baldi's Basics Wiki
"Lockdown door" redirects here. For other uses, see Door (disambiguation) or Test (disambiguation).

Test procedure is one of the random events for Baldi's Basics Plus.

Gameplay[]

General[]

Lockdown Door

The lockdown door.

The test procedure event consists of lockdown doors in some hallways which are introduced on floor 2, although the event is introduced on floor 3.

Closed lockdown door

A closed lockdown door.

When the event starts, the player will hear a 10-second countdown, and once it is over, most of lockdown doors will close, preventing the player and other characters from getting through for a few seconds.

Some lockdown doors may shut later than the other doors. In other words, not all lockdown doors close and open at the same time.

Pressing a button to open a lockdown door

A button that can be clicked to open/close a lockdown door.

Some of them can also be opened or closed anytime by pressing the nearest buttons. These doors are not affected by this event.

Challenges[]

Although there are no events in challenges, there is one lockdown door in the Stealthy Challenge and Grapple Challenge each.

Other appearances[]


Trivia[]

General[]

  • The voice counting down from 9 was done by mystman12 himself.
    • The countdown voices were first used on testing a caption feature in Baldi's Basics Plus.[1]
    • The reason as to why the countdown starts at "0" could be because mystman12 just didn't bother recording a "10" voiceline.

Baldi's Basics Plus[]

  • If observing the lockdown door texture closely, an image of Baldi down the hallway is nearly visible. The unedited image is used as the background in the community tab for Baldi's Basics Plus on Steam.
  • It is the only random event that is absent in Endless Mode, possibly because it could be unfun.
  • Prior to V0.1.5, when a lockdown door was open, it could be seen on the roof from the playground.
  • Prior to V0.3, the lockdown doors were first introduced on floor 1.
  • Prior to V0.3.3, the lockdown door in the challenges were closed at first.

Glitches[]

  • GetCrushed

    Clipping into a lockdown door.

    It is possible to stand right under one of the lockdown doors and clip into the center of it when it closes. Any movement will free the player. And despite this, NPCs can still interact with the player.
  • Cloudy Copter's wind can pass through the lockdown doors.
  • NPCs can clip through lockdown doors when they are raising. However, the player can only pass through them when they are at least half closed.
    • This can sometimes be risky if Baldi is in front of the player and they are trapped as the lockdown door is closed and there is no way to escape. Right after the lockdown door is open, Baldi will immediately move toward the player.
  • Since V0.4, the lockdown doors are initially seen closed when entering a floor, but snap open when the level actually starts.

Audio[]

Sound Caption Description
0 The voice counting down.
9
8
7
6
5
4
3
2
1
*Door motor running* Looping sound of the lockdown door moving.
*THUD* The sound of lockdown doors closed or opened completely.

Gallery[]

Baldi's Basics Plus
Baldi's Basics Full Game Early Demo

References[]

  1. "Here's something new that I just got pretty much fully working: Subtitles! They change location and sized based on the direction and distance of the sound's location. I did this because listening for noises and where they're coming from is an important aspect of Baldi's Basics." - mystman12. October 18, 2018. Twitter

Navigation[]

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