Baldi's Basics Wiki
Baldi's Basics Wiki
For the texture, see Texture#Floor textures.
Field tripsFloorsModesItems
LocationsOh noRandom events

Floors (or levels) are the level mechanism in the Baldi's Basics series.


Each floor is connected by elevators or exits. Floors are guaranteed to contain hallways, classrooms, faculty rooms, and a Principal's office. Gotta Sweep's closet, cafeteria, playground library and the outdoor area have a chance to be included on the floor, but are not guaranteed.

Floors contain entities like random combinations of characters, items and structures. Baldi and Principal of the Thing are guaranteed to be on every floor.

In the classic Schoolhouse, Gotta Sweep's closet, a cafeteria and an outdoor area are guaranteed locations.



The player will encounter many randomly-generated floors as they progress through the Super Schoolhouse in Hide-and-Seek, or Explorer Mode, with each floor getting larger and more complex than the previous floor. In the second floor, the player can access a field trip in the outdoor area to take a break from the main game and win items. Currently, the Super Schoolhouse only has up to 3 floors, but more will be planned for the future updates of Baldi's Basics Plus. However, it is unknown exactly how many floors the Super Schoolhouse will have.

Endless Mode - Random only has one randomly-generated floor in a round.

Challenges and Endless Mode - Medium floors are pre-generated and each mode has only one floor.



  • In a future update (most likely a major update), there will be a level customizer added which will possibly allow the player to modify the amount of characters, items, locations, structures, etc. that appear in the level.[1]
  • Some seeds generate the floor with less classrooms than the default; because of this, the notebook counter says less than the default amount of notebooks that need to be collected. One of the seeds that this happens in is -841899017 (Floor 1 only).
    • These classrooms are mostly replaced to debug rooms. If adding the amount of debug rooms to the amount of remaining classrooms, then it becomes the floor's default amount of classrooms.


  1. "I don't plan on adding a level editor at the moment, but I do plan on adding a level customizer at some point, which would allow you to select what kind of stuff would appear in the level." - Micah McGonigal