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The elevator is a vertical transportation machine in Baldi's Basics Plus, used for moving the player between floors of the Super Schoolhouse.

Description[]

The elevator consists of a blue-turquoise wall, a gray tile ceiling, three gears on the left wall, a wooden elevator door, a scale meter with four buttons: one red, one green, and two blue, a vent next to it on the left, a pot with a yellow flower with a glitched or stretched out vertex and a painting frame of a burger and French fries next to it on the right, a TV screen in the upper left-hand corner with red pipes and some gears below it, green tubes on the right with a red "POWER TUBES" text above, two rectangle screens, two alarms on both upper corners, and a dark lime floor with an orangish brown circle.

Elevator Plus V0.1

The elevator's design before Baldi's Basics Plus V0.2.

Prior to Baldi's Basics Plus V0.2, the room was gray and yellowish, there were only two gears on the left, the doors were lime-green, and they had the word "ELEVATE" with nothing next to them. There was no "POWER" text above the word "TUBES", the pipes had multi-colored squares on them, and the siren horns inside of the alarms were either absent or unable to be seen. The inside of the elevator when the player was out of it consisted of wooden textures.

In the map, elevators are indicated as arrow icons. They will turn green after the player collects all notebooks and change to red X icons once they are closed, except for floor 1.

Functions[]

Hide-and-Seek/Explorer Mode[]

Due to the fact that the Super Schoolhouse is a towering building,[1] instead of returning to the exit to win in Classic, Birthday Bash, and Classic Remastered, the player will have to head back to an elevator instead to complete each level. In levels with multiple elevators, elevator gates on every elevator (except for the last one that the player will try to use) will close on the player after approaching them once the player collects all of the notebooks.

Inside the elevator, there are green tubes at the right that represent how many power tubes the player has. The acronym of the current level or mode is seen on the top. A level seed is located next to the floor text. After the player completes each level, a swinging screen (or results screen*) appears to show the results (Time, Current Grade, YTPs Earned, and Total YTPs). There is also a button that appears at a certain moment. When the player can play the current level, there will be two of them, one with a screen bar that reads "Save + Quit" to save the progress and quit (only in Hide-and-Seek), and another one that reads "Play!" to play the level, and when the player has to decide to enter Johnny's Store or play the current floor, the screen bar says "Continue".

Each floor has more elevators as the game progresses. On floor 1, there is only one elevator, on floor 2, there are two elevators, and on floor 3, there are four elevators.

Elevator opened

An open elevator.

The elevator first opens and closes where the player starts the level. All elevators are opened after collecting all notebooks and the player has to find every elevator to complete it.

Elevator closed

A closed elevator.

All of the elevators in the building are closed if the player comes close to them without having all the notebooks. When a gate closes, Baldi will hear the sound and go towards the player if he knows where they are unless the tape player, Alarm Clock or pay phone is making noise.

LevelGenError

The error screen that shows when the level generator fails to generate a level.

Since V0.4.1, if the level generator fails to generate the floor, then the screen becomes red and shows an error message that says:

LEVEL GENERATOR ERROR!

PLEASE SUBMIT A BUG REPORT ON
THE STEAM FORUMS

INCLUDE SEED VALUE (TOP RIGHT)
AND LEVEL ID (TOP CENTER)


Endless Mode[]

There is a single elevator, but unlike Hide-and-Seek and Explorer Mode, it will never open after the player leaves it.

Challenges[]

Other appearances[]

  • In Baldi's Basics Classic, Baldi's Basics Birthday Bash, and Baldi's Basics Classic Remastered, there are no elevators. Instead, the exits are the only way out of the Schoolhouse. There are four exits.
  • In Baldi's Basics Full Game Early Demo, there are three elevators in the building and another one in the playground. However, none of them have the concept design. When the player reaches the third elevator after collecting all notebooks, the gates with the letters R, U, and N appear as the shutter when the door closes and they have green and dark red lines. It seems that this spells out RUN, as it is a clear warning that Baldi will gradually increase his speed until he is nearly impossible to avoid without a BSODA or a Swinging Door Lock. Also, other NPCs will disappear at this time. Baldi can also chase the player within the elevator's 3 tiles.
  • In Baldi's Basics - Challenges Demo, the elevator does not have the concept design like in the Full Game Early Demo.


Level ID[]

Floor or mode Level ID
Default G
Floor 1 F1
Floor 2 F2
Floor 3 F3
Ending YAY
Endless Mode END
Speedy Challenge C1
Stealthy Challenge C2
Grapple Challenge C3
Light test room LGT
Occlusion culling test map CUL

Trivia[]

General[]

  • The updated version of the elevator was first leaked from mystman12's Twitter.[2]
    • Curiously, it was changed after this, as the left side's screen's texture was changed from rusty metal to a red, plastic-like material, a third gear was added to the left side, a vent was added under the colored buttons, a texture was added to the red light and side lump on the left side's screen, a gauge was added above the colored buttons, a flower pot was added to the right side under the painting, the gradient on the seed and floor counters is different, and the wall textures and colors are completely different.
  • The opening sound for the elevator was removed in the Kickstarter Exclusive Demo as it is not heard when starting a floor.
    • Although, it can be heard when the elevators open once all notebooks have been collected.

Baldi's Basics Plus[]

  • Before the elevator was revamped, the sound effect when the elevator door is opening or closing was (supposedly) mystman12 making sound effects with his mouth.
  • If there are other elevators placed near the elevator where the player starts the level, then said elevators will be opened before they leave the elevator door.
  • The buzz sound effect is also used for Baldi's Math Machine when the player inserts the wrong number balloon into it.
  • Upon starting a new game, for a few seconds, the letter "G" will appear in the elevator. "G" likely stands for "Ground floor".
  • Fluorescent light in the elevator

    Fluorescent light texture in the elevator's outside view.

    Sometimes, a fluorescent light texture is generated on the ceiling of the elevator's outside view.
  • CHECKS

    The Anim8or basic checker texture.

    In the old elevator, the pipes had Anim8or's basic checker texture.
  • Prior to V0.2, some of the elements were different from the current version:
    • The "Current Grade" and "Time" values on the swinging screen were placeholders. Interestingly, the grade was set as "BB+", which is an acronym for Baldi's Basics Plus.
    • The time 99:99 was used as a placeholder for the time taken to beat the floor.
  • Prior to V0.3, there was no option to save and quit the game.
  • There were some differences prior to V0.3.3:
    • In the pre-generated maps (such as challenges), the inside of the elevator when the player got out of it still used the wooden textures. Also, the elevator still used the old opening and closing sounds.
    • The acronyms for the Stealthy Challenge and the Speedy Challenge were switched around.
    • The Endless Mode used a different acronym depending on the option. (Random - ER, Medium - EM)
    • The acronym for the Hide-and-Seek ending was the same as the one for the third floor.
  • Prior to V0.3.5, the elevator could spawn in the playground in randomly generated levels.
  • Prior to V0.4, if the player had entered the tile inside the final elevator, some NPCs, like Baldi or Principal of the Thing, would stop moving the player until they either go into the elevator, or leave the tile. Since this version, NPCs can freely navigate through inside, so they can interact with the player in the elevator.

Baldi's Basics Kickstarter Exclusive Demo[]

  • Ytpscreen

    The swinging screen, displaying placeholder values in the Kickstarter Exclusive Demo prior to V1.2.

    Prior to V1.2, the swinging screen would always display the same values.
  • In V1.3, when the player entered the farm field trip in the Field Trips mode, it started with the elevator screen and the acronym was "FARM".

Baldi's Basics in Education and Learning: Development Build[]

  • The gates looked completely different and there was no "OUT OF" paper. Also, the sound when the gates closed was the same sound that was used for closing standard doors.

Glitches[]

Baldi's Basics Plus[]

  • Fog elv

    Elevator when the player enters it during fog

    Since V0.4.1, when the player enters an elevator during a fog event, fog briefly rushes through the elevator, covering the entire elevator except for the floor number and the seed.
    • Testvignette

      The Elevator when the player is blinded by The Test.

      This also applies to other similar effect such as The Test's blind effect, and flood event while the player is squished by Dr. Reflex.
  • Elevator missing wall

    An elevator spawning inside a wall.

    Rarely, elevators could spawn in a wall for some reason. The player and some NPCs can enter this elevator. This glitch was once fixed in V0.1.4, but it happened again from V0.3.5 to V0.3.8.
  • Prior to V0.1.4, the player could not exit from the closed elevator.
  • V0.3

    Elevator with another elevator rotating 180°.

    In V0.3.3, when starting a level, the interior of the elevator rotated 180° appeared in the middle for a brief moment. Also, in the Grapple Challenge, the doors of the elevator could close even before the player went out of it.
  • Prior to V0.3.5, NPCs or gravity flippers could rarely spawn in the elevator. However, since V0.4, gravity flippers can spawn here.
  • Prior to V0.3.5, when the player got in the elevator, the mouse cursor duplicated every time it was moved.


Audio[]

Sounds[]

Sound Caption Description
N/A Elevator's main music. It will loop after the music ends.
*BUZZ* (unused caption) When the button with the "Play!" label and the button with "Save + Quit" label appear at the bottom. This sound is shared with Baldi's Math Machine when the player inserts the wrong number balloon.
*Elevator opens When the elevator opens.
*Elevator closes* When the elevator closes.
*SLAM!* When a gate closes.
N/A When the level generator error screen appears after the level generator crashes. It also plays when the fake error screen appears in Baldi's Basics Classic Remastered.

Prototype[]

Quote Caption Description Prior version
*Elevator opens When the elevator opens. V0.2
*Elevator closes* When the elevator closes.

Unused/Removed[]

Sound Caption Description
*Elevator noises* (unused caption) When the elevator is running.

Gallery[]

Elevator (inside)
Elevator (outside)
Gate
Swinging Screen
Map
Baldi's Basics Full Game Early Demo

Baldi's Basics Plus
Baldi's Basics: Development Build

References[]

  1. "The school in the full game will be a towering building, and as you progress through the game's levels, you'll ride an elevator up towards the top of the school (Despite the fact levels will get bigger... Don't think about it too much. :P). So, instead of having to return to the exit to complete each level, you'll have to head back to an elevator instead. In later levels, some elevators might even end up being out of order and close on you as you approach..." - Kickstarter update #3
  2. "With all these #Nintendo #leaks happening, it makes me wonder... Can I leak my own content? Let's try it and see what happens! COUGH" - mystman12. July 24, 2020. Twitter

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