This article lists existing features that were cut, in other words: unused, scrapped, or removed. These can be found in the game files, older updates, or pre-released/reworked content.
Let's go to the farm!
—Baldi
The farm was one of the field trips in Baldi's Basics Plus. Currently, it is unavailable, and instead will show a placeholder map when entered.
Here, the farm is in a state similar to its first version, but with the sunset skybox similar to the Free RunFun Setting in Baldi's Basics Classic Remastered. Instead of a maze, it is just a small square area with a sign saying that something new is in the works, indicating that the farm will be overhauled similar to the camping field trip.
The player's stamina will not deplete while running in the farm.
The second version took place in a maze made of corn walls and a barn on the top left.
The objective was to bring all matching animals to the barn in the allotted time.
In Hide-and-Seek and Explorer Mode, there were a total of three rounds and each round had a different animal to get into the barn.
In every round, a random animal would be shown in the window on top of the barn. The respective animal's sound would be played.
If all matching animals were not brought in time or a wrong animal was brought to the barn, a star was lost accompanied with a screaming sound (possibly from the farmer).
The player could get the animal to the barn by clicking on the animal and dragging it to the barn's entrance. Note that animals cannot be dragged through the walls of the corn maze and must be dragged to the barn's entrance.
After all rounds were completed, a message written in a chalkboard appeared. It said: "Thanks to you, all the work is done sooner (Rather then later)! The hot dogs smell great!" When failing by losing all three stars, it said: "You lost?! Try better next time!"
In the Field Trips mode, there were an infinite number of rounds. For every five rounds beat, the maze would be shuffled. After the 10th round (if the player did not fail before), sheep were added in the farm. The timer changed as the player progressed. Points would be received based on the time left.
The description was "Help the farmer bring his animals back into the barn! Lead them through a corn maze as quickly as you can! The faster you are, the more points you'll earn!"
The first version was completely different from the second version. There was a checkered flag acting as the goal instead of a barn. The player had to navigate the maze and reach the flag to complete the field trip. After the maze was completed, there were stars given based on how fast the player made it and the player would receive some items to use in the Super Schoolhouse. If the timer reached a random time between 150 and 350, a giant Gotta Sweep would appear and reap all the corn, getting rid of the entire maze. After Gotta Sweep completely passed through the player, Baldi would spawn and chase them down. After reaching the flag, a message appeared on a chalkboard said: "You made it through! You win the knowledge of how good corn is, and these items!"
The description was "Find your way out of the corn maze as quickly as possible!"
From V0.4 to V0.8.1, in the field trip's description, the word "progress" was misspelled as "progess".
V0.3~V0.3.8[]
Unlike the camping minigame, the farm minigame did not have a 3D modeled scenario.
In the first teaser of the new version, the maze is multi-colored and displayed on the camping field trip.
Unlike the camping field trip, Baldi only appeared when guiding the player here.
The sounds in this field trip were taken from the Warner Bros. Sound Effects Library.
A list of animals in the coding scripts.
There is a gorilla referenced in the code that was never implemented into the game.
In V0.3 and V0.3.1, the farm field trip was first unavailable because it was in development. As a result, the mode description read: "The farm field trip will return shortly! Baldi apologizes for the delay." However, this description still exists in the caption json file.
The farm field trip became unavailable again since V0.4, this time due to a mixture of code from different parts of the game's development.[2] It will be available again in a future update.[3]
In V0.3.2, the endless variant of the maze would have the same layout every round.
~V0.2.2[]
Many crudely drawn signs could be found in the corn maze. The text read "More weird corn maze signs to come! -Baldi".
When the player moved, the corn would grow until the player stopped moving.
At the edge of the corn maze, the grass texture was used, but it was stretched.
Prior to V0.1.2, in the field trip's description, the word "out" was misspelled as "ouit".
A hidden sign that says "More weird corn maze signs to come! -Baldi".
A part of the sky for the farm.
Ditto.
Ditto.
Ditto.
Ditto.
Ditto.
A teaser for the second version of the farm field trip.
Ditto.
The prototype farm field trip in the Baldi's Basics Plus alpha screenshot.
References[]
↑"You might have to keep a fire burning while camping, escape a corn maze while visiting a farm, or keep digester domes from collapsing while visiting a waste water treatment plant!" - Baldi's Basics in Education and Learning - Full game! by Micah McGonigal - Kickstarter campaign description
↑"Quick note about the Baldi's Basics Plus 0.4 update! Due to a mixture of changes I made and old hacky programming, the farm minigame broke and since I have plans to replace it in the future, I decided to scrap it now instead of spending time fixing it only to remove it later." - mystman12. February 14, 2024. Twitter/X
↑"I have some cool plans to revamp field trips yet again that should make them a lot more interesting and a lot more fun! Once I'm done with that, the farm will return alongside a new camping field trip." - mystman12. February 14, 2024. Twitter/X