Baldi's Basics Wiki
Baldi's Basics Wiki
(The gallery should only contain official files by mystman12/Basically Games. Besides that, those screenshots are not for textures tabber)
(Gameplay isn't endless, but the Notebooks are.)
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All of the Elevators except one in the building are closed if the Player comes close to them and a shutter door located in front of the elevator will close. When the shutter door closes, Baldi will hear the sound and go towards the Player if he knows where they are.
 
All of the Elevators except one in the building are closed if the Player comes close to them and a shutter door located in front of the elevator will close. When the shutter door closes, Baldi will hear the sound and go towards the Player if he knows where they are.
 
;[[Endless Mode]]
 
;[[Endless Mode]]
Due the gameplay being endless, there is only one Elevator and it always remains closes.
+
Due to the Player's goal of collecting as many notebooks as they can before getting caught by Baldi, there is only one Elevator and it always remains closed.
 
=== [[Challenges]] ===
 
=== [[Challenges]] ===
 
* In the [[Stealthy Challenge]], there is only one due to [[Baldi]] staying in [[Principal's Office]].
 
* In the [[Stealthy Challenge]], there is only one due to [[Baldi]] staying in [[Principal's Office]].

Revision as of 09:04, 17 September 2020

The Elevator is a vertical transportation machine in Baldi's Basics Plus, used for moving the Player between floors of the Super Schoolhouse.

Description

The Elevator consists of a blue-turquoise wall, a gray tile ceiling, three cogs on the left wall, a brown elevator door, a scale meter with four buttons: one red, one green and two blues, and a vent next to it on the left, a pot with a yellow flower and a picture frame of a burger and french fries next to it on the right, a TV screen in the upper left-hand corner with red pipes and some gears below it, green tubes on the right with a red "POWER TUBES" text above, two rectangle screens, two alarms on both upper corners and a dark lime floor with a orange-ish brown circle.

File:KickstarterDemo-Elevator.png

The Elevator's design before Baldi's Basics Plus V0.2.

Prior to Baldi's Basics Plus Template:Devlink, the room was gray and yellow-ish, there were only two cogs on the left, the door was lime-green and has a "ELEVATE" text with nothing next to them. There was no "POWER" word above "TUBES", the pipes had multi-colored squares on them and the siren horns inside of the alarms were either lacking or unable to be seen.

Functions

Main Gameplay

General

Due to the fact that the original Schoolhouse will be a towering building,[1] instead of returning to the exit to win the game like in the classic edition, the Player will have to head for an Elevator instead to complete each level. In some or all levels, the Elevator shutter doors might close on the Player after approaching.

Inside the Elevator, there are green tubes as the Player's lives at the right and the current level as the floor on the top. A level seed is located next to the floor text. After the Player completes each level, an intermission screen appears to show the results (Time, YTPs Earned, Total YTPs, and Current Grade).

Each floor gets more Elevators. On Floor 1, there is only one Elevator, on Floor 2, there are two Elevators, while on Floor 3, there are four Elevators.

The Elevator first opens and closes while the Player is greeted by Baldi in front of them. All Elevators are opened after collecting all notebooks and the Player has to find every Elevator to complete the level.

All of the Elevators except one in the building are closed if the Player comes close to them and a shutter door located in front of the elevator will close. When the shutter door closes, Baldi will hear the sound and go towards the Player if he knows where they are.

Endless Mode

Due to the Player's goal of collecting as many notebooks as they can before getting caught by Baldi, there is only one Elevator and it always remains closed.

Challenges

Other Appearances

  • In Baldi's Basics Classic and Baldi's Basics Birthday Bash, there are no Elevators. Instead, the exits are the only way out of the Schoolhouse.
  • In Baldi's Basics Full Game Early Demo, there are three Elevators in the building and another one in the playground, however none of them has the concept design. Reaching the third elevator after collecting all notebooks, the gates with the letters R, U, and N appear as the shutter when the door closes and they have green and dark red lines. It seems that this spells out RUN, encouraging the Player to escape. Baldi will slightly increase his speed until he is impossible to escape from. All the other characters also disappear at this time.
  • Ytpscreen

    The intermission screen, displaying placeholder values in Kickstarter demo prior to V1.2.

    In Baldi's Basics Kickstarter Exclusive Demo, before Template:Devlink update, the intermission screen would always display the same values. Prior to Baldi's Basics Plus Template:Devlink, the "Current Grade" and "Time" values were placeholders.
  • In Baldi's Basics - Challenges Demo, the Elevator does not have the concept design like in the full game early demo.

Trivia

  • The updated version of the Elevator as seen from mystman12's Twitter[2] has 4 buttons where a floor chooser would usually be, hinting that there might be a 4th floor will be added in a future update.
    • Curiously, it was changed after this, as the left side's screen's texture was changed from rusty metal to a red, plastic-like material, a third gear was added to the left side, a vent was added under the colored buttons, a texture was added to the red light and side lump on the left side screen, a sort of gas meter was added above the colored buttons, a flower pot was added to the right side under the painting, the gradient on the seed and floor counters is different, and the wall texture and color are completely different.
  • Before the Elevator was revamped, the sound effect when the Elevator door is opening or closing is (supposedly) mystman12 making sound effects with his mouth. However, the old sound can be heard in the pre-generated maps such as challenges.
  • In the first development build gameplay, the shutter doors looked completely different and there is no "OUT OF" texted paper. Plus, the sound when the shutter doors close was the same as one for closing non-swinging doors.
  • Prior to V0.2 update, the "Current Grade" section on the intermission screen is a placeholder, interestingly, the grade is set as "BB+", which is a short for Baldi's Basics Plus.
  • Prior to V0.2 update, the time 99:99 is used as a placeholder for the time taken to beat the floor.
  • The buzz sound effect is also used in the Math Machine when the Player puts a wrong Number Balloon on it.
  • The opening sound for the Elevator was removed in the Kickstarter exclusive demo as it is not heard when starting a floor.
    • Although it can be heard when the Elevators open once all notebooks have been collected.

Audio

Sound Subtitles Description
N/A Elevator's main music. It will loop after the music ends.
*Elevator opens When the Elevator opens in randomly generated maps.
When the Elevator opens in pre-generated maps. (Prior to V0.2 in randomly generated maps)
*Elevator closes* When the Elevator closes in randomly generated maps.
When the Elevator closes in pre-generated maps. (Prior to V0.2 in randomly generated maps)
N/A When shutter doors close.
When the "PLAY" button appears at the bottom.

Sound Subtitles Description
N/A When the Elevator is running.

Gallery

Elevator (inside)
Elevator (outside)
Shutter Door
Intermission Screen
Baldi's Basics Full Game Early Demo

References

  1. "The school in the full game will be a towering building, and as you progress through the game's levels, you'll ride an elevator up towards the top of the school (Despite the fact levels will get bigger... Don't think about it too much. :P). So, instead of having to return to the exit to complete each level, you'll have to head back to an elevator instead. In later levels, some elevators might even end up being out of order and close on you as you approach..." - Kickstarter update #3
  2. "With all these #Nintendo #leaks happening, it makes me wonder... Can I leak my own content? Let's try it and see what happens! COUGH" - mystman12. July 24, 2020. Twitter

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