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You need to collect two notebooks before you can use these doors.
 
— Baldi

Doors are one of the major interactions of Baldi's Basics in Education and Learning. They allow access to different locations (with the exception of the secret door). The doors also play a crucial role for Baldi to learn the Player's location just by the sound of a door opening.

Types

There are five different types of doors: blue doors, faculty doors, yellow doors, and green doors. These doors can be used with WD-NoSquee to make them silent, preventing them from being heard by Baldi.

Blue doors

Door 0

Blue doors are very common and usually connect to classrooms where the player can find notebooks. Principal of the Thing and Playtime can open blue doors while Baldi phases through them. Blue doors also connect to the Principal's Office and the closet.

To open a blue door, the player must left-click on the door.

Faculty doors

FacultyDoor 0

Faculty doors appear to be wooden with the title "School Faculty Only" on it. They lead to faculty rooms where the player can find more useful equipment like the Principal's Keys, Energy Flavored Zesty Bars, and Alarm Clocks. Like blue doors, the player must left-click to open.

If the player enters or exits a faculty room near the Principal of the Thing, they will get placed in detention.

Yellow doors

SwingDoor0

Yellow doors, or swing doors, are littered through the hallways and are always found double-doored, and have windows which the player can use to view incoming danger. When the player starts the game, they will be unable to access three yellow doors in front of them and to the right and left until they've collected two notebooks. Every entity excluding It's a Bully can open this door. This door does not need left-clicking to open but instead requires physical contact but the player can still left-click to open them. Opening yellow doors will slightly slow the player down.

These doors also lead to the cafeteria where the player can find items, including BSODA and an Energy Flavored Zesty Bar.

These doors also lead through one of the 4 exits found while in the Final Mode.

The yellow doors can be locked by a yellow door lock, preventing anybody from opening it including Baldi and the player for around 10 seconds.

Field Trip Demo has two yellow doors. One door connects outside of the school and the other is for PlaceFace Easter Egg.

Green door

BaldiDoor-sharedassets5.assets-12

The green door, or Baldi door, is exclusive for Baldi's Office which can only be found in the secret ending and it has Baldi and Filename2 behind it. When opened, the opened section of the door for Baldi's Office is not transparent, and instead, distorted. The player can still pass through the door.

Trivia

  • All blue doors read the classroom number "99", the infamous number found and heard several times.
  • There are 24 doors altogether in Here School.
    • However, if a door to the Baldi's Office is counted, then it will be 25 in total.
  • All doors are not models but just 2D textures; there are two textures for each door (open and closed).
  • More yellow doors were added in V1.3.2.

Sounds

Sound Description
Door open
The sound when opening a normal door.
Door close
The sound when a door closes.
Swingdoor open
The sound when opening a yellow door.

Gallery

Navigation

Interactions

Inputtable

BSODA MachineCampfireNoise PhoneTape PlayerZesty Machine

Openable

DoorsElevatorLockers

Other Interactions

Bear TrapYou Can Think Pad