Baldi's Basics Wiki
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Baldi's Basics Wiki
For other uses, see Door (disambiguation).

I HEAR EVERY DOOR YOU OPEN

—Baldi, to the player, while mad, You Can Think Pad

Doors are one of the major structures of the Baldi's Basics series, allowing access to different locations, like classrooms and faculty rooms.

Overview

The player can open the doors by left-clicking or touching the button while facing them.

When a door is opened, it will automatically close itself after 3 seconds. However, the door can stay opened if the player interacts with it constantly.

The doors also play a crucial role for Baldi to find the player's location just by the sound of a door opening.

During the flood event, every door in the Super Schoolhouse will stay open, giving the player a chance to enter any room without being heard by Baldi (unless he sees the player).

A special door type, called a swinging door, has a few different designs that function as obstacles. They do not open even during the flood event.

Types

There are seven different types of standard doors: class door, faculty door, supplies door, Baldi door, placeholder door, mystery door and auto door. The WD-NoSquee item can be used on these doors to make them silent, preventing them from being heard by Baldi. The Principal's Keys can be used on doors locked by Chalkles, Mrs. Pomp or any door locked during detention. The texture of the door depends on the room it leads to.

Common doors

Only three types of common doors are found, and mostly connect to common rooms such as classrooms, faculty rooms and the Principal's office.

Class doors

Class doors, or blue doors[1], are very common and usually connect to classrooms where the player can find notebooks. All characters can open blue doors. Blue doors also connect to the Principal's office. All class doors have the recurring number 99, the number found and heard several times in the Baldi's Basics series.

Faculty doors

Faculty doors appear to be wooden with the words "School Faculty Only" written on them. They lead to faculty rooms where the player can find more useful items such as an Energy Flavored Zesty Bar or a Portal Poster.

If the player enters, exits, or stays inside a faculty room while in Principal of the Thing's sight, they will get scolded by him for entering a faculty room, unless the Faculty Nametag item is in action. However, simply opening the faculty door while the Principal is there does not count as a school rule violation.

Principal door

The Principal door is the door used for the Principal's office. It is a yellow door with the word "Principal" on it. As with the supplies and placeholder doors, the Principal door opens on the right side.

Unique doors

Unique doors are only found connected to special or hidden rooms.

Supplies door

A supplies door, or closet door*, is the door exclusively used on Gotta Sweep's closet. Unlike the common doors, the door knob is attached to the left, so it opens towards the right side.

Mystery door

The mystery door is a green door printed with multi-colored 3D question marks. It will appear as a part of the mystery room event.

Baldi door

The Baldi door is exclusive for Baldi's Office in Baldi's Basics Classic, Birthday Bash, and Classic Remastered. The door has text that reads: "Baldi's Office".

When opened in Baldi's Basics Classic and Birthday Bash, the opened section of the door for Baldi's Office is not transparent, and instead, distorted. Therefore, it looks like a stretched out image of the brick wall. This happens because the checkbox was not enabled with Alpha is Transparency in Unity. The player can still pass through the door because the door collider would be still on.

In Classic Remastered, the door looks normal when it is opened.

Placeholder door

A placeholder door is a blue door with red "DOOR" text written vertically. This door is used for the debug room. Like the supplies door, the placeholder door opens on the right side.

Dr. Reflex clinic door

The Dr. Reflex clinic door or clinic door is a blue door used for Dr. Reflex's clinic, exclusive to Baldi's Basics Plus, but instead of having 99, it has a red letter "H" on it. The H stands for "Hospital".

Auto door

The auto door is a special door used for Johnny's Store. It is a pair of metal doors with a sensor above them. One of the metal doors has a sign on it with red text that indicates whether the store is open or not. When Johnny's Store is open, it says "yep, open!" and when the store is closed, it says "nope, closed!".

Unlike other doors, this door does not need left-clicking to open. The player can open it by simply passing through it, like swinging doors. However, if Johnny's Store is closed, characters cannot pass through it, unless there is at least one character in the closed store.

Trivia

General

  • All doors are not models but just 2D textures with collision; there are two textures for each door (open and closed), with the exclusion of swinging doors, which also have the locked texture, and the dark open, closed, locked, the coin door texture, and the right and wrong way textures, which totals 6 textures compared to 2 for standard doors.
  • The faculty doors are created by using a pre-existing pattern in GIMP.[2]
  • The doors have the same image size as the Sonic's Schoolhouse door images.
  • Prior to Kickstarter Exclusive Demo, each door's back texture is the same as its front's.
  • The supplies door and the Baldi door do not have dithering unlike all other door types.
  • Not all the doors have handles the same way round, some have it on the left, and some have it on the right.

Baldi's Basics Plus

  • Sometimes, the door has different textures on each side. This is intended to represent the type of room that is on the other side.[3]
    • The similar thing can happen in Classic Remastered. However, only faculty rooms and Gotta Sweep's closet will have the classroom door on the back of it, where it connects to a hallway.
  • The auto door uses the same sounds as an elevator.
  • Door textures that were in Classic have leftovers data in Plus, that being the doorframe imagine being hidden in part of the image where the alpha layer was 0 which is transparent.
  • Prior to V0.1.3, the door did not make a sound when NPCs such as Baldi open it.
  • Prior to V0.2, the door to Gotta Sweep's closet was a placeholder door.
  • Prior to V0.3.3, the door to the Gotta Sweep's closet in the Grapple Challenge was a placeholder door.
  • Prior to V0.4, the door to the Principal's office was same as the classrooms. However, pre-made maps (such as challenges) still use the old design since V0.4.

Baldi's Basics Classic

  • There are 15 doors altogether in the classic Schoolhouse.
    • However, if the door to Baldi's Office is counted, there will be 16 in total.
  • Prior to V1.4, if the player was standing in a standard doorway and was caught by Playtime, the player would escape the minigame as soon as the door closed, and Playtime would wander off as if the player had jumped all five times. This was due to how collision worked.

Baldi's Basics Birthday Bash

Baldi's Basics Classic Remastered

Baldi's Basics Full Game Early Demo

  • There are 14 doors in the Super Schoolhouse.

Glitches

Baldi's Basics Plus

  • Prior to V0.4, the door sounds would play twice, resulting in them being louder than normal. On rare occasions, the sounds could be heard individually.[4][5]
    • This glitch still occurs in Classic Remastered and other demos.

Baldi's Basics Classic/Birthday Bash

  • If NPCs open a door and the player clicks on the door, it will still make the door opening sound while opened, and alert Baldi as if they opened a regular door.

Audio

Baldi's Basics Plus/Baldi's Basics Classic Remastered

Sound Caption Description
*Door opens* The sound when a door opens.
*SLAM!* The sound when a door closes.
*Click!* The sound when a door locks.
*Unclick!* The sound when a door unlocks.
*Rattling* The sound when the player tries to open a locked door.
*Auto door opens* The sound when an auto door opens.
*Auto door closes* The sound when an auto door closes.

Baldi's Basics Classic/Birthday Bash

Sound Description
The sound when a door opens.
The sound when a door closes.

Gallery

Baldi's Basics Plus/Classic Remastered

Baldi's Basics Classic/Birthday Bash

Baldi's Basics Classic Remastered

Others

References

  1. "You can only save and quit by exiting through the blue door in the Pitstop." - Baldi's Basics Plus Steam Community Hub
  2. "The window and faculty door textures were created using a preexisting pattern in GIMP." - Baldi's Basics in Education and Learning by mystman12 for Meta Game Jam | itch.io
  3. "Since doors can now lead to multiple types of rooms, I've made it so that the label represents the type of room that is on the other side." - Baldi's Basics Plus Steam Community Hub
  4. "I just fixed what might be the oldest bug still in Baldi's Basics Plus, the one that causes door opening/closing sounds to play twice. It was introduced all the way back in December 2018, just a few months after development began. I don't know why I waited this long to fix it!" - mystman12. August 15, 2023. Twitter/X
  5. "The bug was caused by sheer stupidity, as the call to play the sound was in a for loop that updated the texture on each side of the door instead of being outside. That's where I put it initially for some reason and that's where it was until now!" - mystman12. August 15, 2023. Twitter/X

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