The conveyor belt is an obstacle structure found in Baldi's Basics Plus.
Description[]
The conveyor belt appears to take on the appearance of a gray conveyor or treadmill.
Functions[]

A conveyor belt.
The conveyor belt acts as an object that can either help or harm the player. For example, if Baldi walks in the same direction as the conveyor belt while on it, he will move faster. The player can outrun it by running, but they can barely move.
NPCs will try to find a different path if the closest path contains conveyor belts running in opposite direction.
The direction of the conveyor belt can be reversed if the player clicks on a button nearby.
The conveyor belt does not affect Cloudy Copter because he is a non-grounded character.
When the player equips the Techno-Boots, the force the conveyer belt gives the player will be significantly reduced.
Locations[]
General[]
The conveyor belts can be found in some hallways in the factory type. There are a bunch of conveyor belts in their room, and they will move characters into a random direction.
Tutorial[]
A conveyor belt can be found at the very start of this mode for how to run. There is another conveyor belt in the hallway close to Johnny's Store and its direction can be changed by pressing a button. The conveyor belts in this mode run slightly slower than ones in Hide-and-Seek.
Other appearances[]
- In Baldi's Basics Full Game Early Demo, a single conveyor belt is found from the west area of the Super Schoolhouse, connecting to the elevator, a classroom, and a swinging door to the playground.
Trivia[]
General[]
- It is currently unknown as to why the Super Schoolhouse would need a conveyor belt in a random hallway of the school, other than to deter the player's escape.
Baldi's Basics Plus[]
- The conveyor belt's texture was also used for the Math Machine's sides prior to V0.2 in randomly generated maps and V0.3.3 in pre-generated maps.
An upside-down conveyor belt.
- Prior to V0.3.1, there was still a caption for the conveyor belt's sound, but it remained unused.
- Prior to V0.3.1, only Baldi and Cloudy Copter were immune to the conveyor belt.
- Prior to V0.4, the conveyor belts would generate on Floor 2.
- Prior to V0.8, when walking down a hallway with a conveyor belt heading in one direction and Cloudy Copter's wind heading in the opposite direction, the forces would cancel out, allowing the player to move around affected by neither Cloudy Copter nor the conveyor belt for however long Cloudy Copter stayed for. However, from V0.3 to V0.7.1, it only made the player slowly move in Cloudy Copter's direction.
- In V0.3 and its sub-versions, Playtime's minigame would not be interrupted for a moment during that time.
Two conveyor belts.
- Sometimes, two conveyor belts were generated in a same tile, and it made a visual glitch which caused these conveyor belt textures to rapidly change each other.
- Prior to V0.8, there was a conveyor belt in Endless medium.
- In V0.8 and V0.8.1, conveyor belts were completely unused, due to being in the middle of their rework.
- In V0.9 and V0.9a, conveyor belts were partially re-added, but only in the Tutorial.
- Prior to V0.10, conveyor belts were slightly different.
- Conveyor belts were a bit slow, so if the player would run, they would outrun the belt.
- Conveyor belts could only be found in hallways, since their room was not implemented at the time.
- Conveyor belts were only found on Floor 3.
- Conveyor belts did not affect 1st Prize, Baldi, Beans, or Mrs. Pomp, due to them getting stuck on it too easily.[1][2] Since this version, the conveyor belt will affect any grounded entities, including the player using the Grappling Hook.
- From V0.10 to V0.10.1, conveyor belts in the factory type run faster, so the player could not outrun them, even by running.
Glitches[]
Baldi's Basics Plus[]
- If the player or NPCs stand by a wall where the other side is the conveyor belt, it will move them as though they are on it.
- This could happen in Hide-and-Seek if the player saved the game and played it again.
One case of the conveyor belt getting cut off by a storage locker and generating only one tile long.
- Prior to V0.10, conveyor belts would still run even when the game environment was frozen.
- From V0.10 to V0.10.1, conveyor belts had a visual glitch while the speed was changed.
Audio[]
Sound | Caption | Description |
---|---|---|
*Conveyor belt running* | Conveyor belt's main sound. |
Gallery[]
Image files[]
[]
References[]
- ↑ "Baldi was getting trapped on the conveyor belt too easily so I made him immune to it until/unless I find a good solution." - Post by Basically Games in Report bugs here! comments
- ↑ "Certain NPCs besides Baldi will now ignore conveyor belts, as they were previously getting stuck on them." - Version 0.3.1 Changelog
[]
Structures | ||||
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About page • Category | ||||
Doors | Doors • Lockers • Super doors • Swinging doors • Vents | |||
Machines | Baldi's Math Machines • Breakers • Elevators • Teleporters • Vending machines • Water fountains
| |||
Obstacles | ||||
Switches | Buttons • Levers • Valves | |||
Technologies | Cameras • Pay phone • Tape player • You Can Think Pad | |||
Wall props | Bulletin boards • Chalkboards • Posters • Windows
| |||
Others | Baldi's Bus • Cake • Campfire • Math Machine balloons | |||