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Audio is a series of sound clips saved as .wav
files and one of the most important features to use for the Baldi's Basics series.
Types[]
Sounds[]
Designed as noises, these are used for items (especially when used), structures, events, etc.
Voices[]
Voices are used mainly for the characters, but not all (e.g., Arts and Crafters and Cloudy Copter).
There are also voice clips heard out of nowhere. The disembodied voice will play when counting down to 10 for the test procedure event, and telling the player to run while Baldi is eating An Apple, although the voice is almost inaudible.
The character voices are done by mystman12, Cady Bradshaw, and Padre Snowmizzle.
Music[]
- Main article: Soundtrack
Music is mainly used to add tone and atmosphere to an otherwise quiet world. Most music was composed by Cady Bradshaw.
Ambience[]
- Main article: Ambience
The purpose of ambience is similar to music as they both add tone and atmosphere to the game. However, ambience is made up of sounds and other noises whilst music is composed of musical notes.
Noise value[]
In the game files, sounds that attract Baldi have a specific noise value. The values range from 0 to 127.
Here is the list of audio with the noise value in ascending order:
Type | Value |
---|---|
Standard doors and swinging doors opening | 10 |
Elevator gate closing | 31 |
Chalkles' spawning | 63 |
Arts and Crafters' teleporting | 64 |
1st Prize slamming into a wall at high velocity | |
Blue locker opening/closing | 78 |
Principal of the Thing sending the player to detention. | 95 |
Alarm Clock ringing | 112 |
Window breaking | 120 |
Buzzing noise from Baldi's Math Machine, if the answer is incorrect | 126 |
Mrs. Pomp screaming at the player (if the player failed to get to the needed classroom within 2 minutes) | |
Baldi sees the player | 127 |
There was also a sound that attracted Baldi when it played prior to V0.3:
Type | Value |
---|---|
Camping field trip when the campfire dies out | 127 |
If the newer noise has the same or higher value than the previous one, then it will overwrite the previous sound. For example, if Mrs. Pomp screams at the player for being late at her class while Baldi heads to the Principal's office due to detention, then he will change the direction to the center of her classroom, unless he sees them while heading to her classroom.
Trivia[]
- To dither audio, mystman12 saves the audio at 22050 Hz as an unsigned 8-bit WAV file with the instruction using Audacity.[1]
- A new sound propagation system is first implemented since Baldi's Basics Plus V0.4.
Gallery[]
References[]
- ↑ Q: "How do you dither audio?" / A: "Most audio in the game is saved at a 22050 Hz sample rate as an unsigned 8-bit WAV file. This is why it sounds the way it does. You can easily save audio in this format in Audacity by setting the project rate in the bottom left to 22050 Hz and then exporting the audio in File > Export Audio and setting the type to WAV and the format to Unsigned 8-bit PCM. When saving audio in a low quality format like this, I recommend making sure you also keep a high quality version on hand in-case you ever need to go back and make changes." - Gmail (question), Gmail (response)