Baldi's Basics Wiki
Advertisement
Baldi's Basics Wiki
World development
AudioLevel editor
Level generatorLighting
MasksModelsPlaceholders
SeedsSpritesTextures
TilesVersion history

Audio is a series of sound clips saved as .wav files and one of the most important features to use for the Baldi's Basics series.

Types[]

Sounds[]

The audio file of the opening doors for example.

Designed as noises, these are used for items (especially when used), structures, events, etc.

Voices[]

The audio file of Baldi's voice for example.

Voices are used mainly for the characters, but not all (e.g., Arts and Crafters and Cloudy Copter).

There are also voice clips heard out of nowhere. The disembodied voice will play when counting down to 10 for the test procedure event, and telling the player to run while Baldi is eating An Apple, although the voice is almost inaudible.

The character voices are done by mystman12, Cady Bradshaw, and Padre Snowmizzle.

Music[]

The audio file of the "Baldi's Schoolhouse" track for example.

Main article: Soundtrack


Music is mainly used to add tone and atmosphere to an otherwise quiet world. Most music was composed by Cady Bradshaw.

Ambience[]

The audio file of the "*Crickest chirping*" ambience in the camping field trip.

Main article: Ambience

The purpose of ambience is similar to music as they both add tone and atmosphere to the game. However, ambience is made up of sounds and other noises whilst music is composed of musical notes.

Noise value[]

In the game files, sounds that attract Baldi have a specific noise value. The values range from 0 to 127.

Here is the list of audio with the noise value in ascending order:

Type Value
Standard doors and swinging doors opening 10
Elevator gate closing 31
Chalkles' spawning 63
Arts and Crafters' teleporting 64
1st Prize slamming into a wall at high velocity
Blue locker opening/closing 78
Principal of the Thing sending the player to detention. 95
Alarm Clock ringing 112
Window breaking 120
Buzzing noise from Baldi's Math Machine, if the answer is incorrect 126
Mrs. Pomp screaming at the player (if the player failed to get to the needed classroom within 2 minutes)
Baldi sees the player 127

There was also a sound that attracted Baldi when it played prior to V0.3:

Type Value
Camping field trip when the campfire dies out 127

If the newer noise has the same or higher value than the previous one, then it will overwrite the previous sound. For example, if Mrs. Pomp screams at the player for being late at her class while Baldi heads to the Principal's office due to detention, then he will change the direction to the center of her classroom, unless he sees them while heading to her classroom.

Trivia[]

  • To dither audio, mystman12 saves the audio at 22050 Hz as an unsigned 8-bit WAV file with the instruction using Audacity.[1]
  • A new sound propagation system is first implemented since Baldi's Basics Plus V0.4.

Gallery[]

References[]

  1. Q: "How do you dither audio?" / A: "Most audio in the game is saved at a 22050 Hz sample rate as an unsigned 8-bit WAV file. This is why it sounds the way it does. You can easily save audio in this format in Audacity by setting the project rate in the bottom left to 22050 Hz and then exporting the audio in File > Export Audio and setting the type to WAV and the format to Unsigned 8-bit PCM. When saving audio in a low quality format like this, I recommend making sure you also keep a high quality version on hand in-case you ever need to go back and make changes." - Gmail (question), Gmail (response)
Advertisement