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Audio is a series of sound clips saved as .wav
files and one of the most important mechanics in the Baldi's Basics series.
Types[]
Sounds[]
The audio file of the opening doors for example.
Designed as noises, these are used for items (especially when used), structures, events, etc.
Voices[]
The audio file of Baldi's voice for example.
Voices are used mainly for characters, although there are a select few who only use sound effects (e.g. Arts and Crafters, Cloudy Copter, and The Test).
There are also some voice clips heard coming from an unknown location. A robotic voice will play when counting down from 10 during the test procedure event, and rarely, a humanoid voice will tell the player to run while Baldi is eating An Apple, though this voice is almost inaudible.
The character voices are done by mystman12, Cady Bradshaw, and Padre Snowmizzle. Additionally, 1st Prize's voice, along with the voice used for the countdown in the test procedure event, use text-to-speech done by Dr. Sbaitso.
Music tracks[]
The audio file of the "Baldi's Schoolhouse" track for example.
- Main article: Music track
Music tracks are mainly used to add tone and atmosphere to an otherwise quiet world. Most of the music tracks were composed by mystman12 and some of the non-MIDI music was also composed by Cady Bradshaw, though two were composed by Anthony Hampton for Baldi's Basics Classic Remastered.
Ambience[]
The audio file of the wind ambience in the camping field trip hub for example.
- Main article: Ambience
The purpose of ambience is similar to music as they both add tone and atmosphere to the game. However, ambience is made up of sounds and other noises whilst music is composed of instruments.
Noise value[]
In the game files, sounds that attract Baldi and Dr. Reflex (when angry) have a specific noise value. The values range from 0 to 127.
Here is the list of audios with the noise value in ascending order:
Type | Value |
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Standard doors and swinging doors opening | 10 |
Exit/Elevator getting blocked | 31 |
Chalkles' spawning | 63 |
Arts and Crafters' teleporting | 64 |
1st Prize slamming into a wall at high velocity | |
Locker opening/closing | 78 |
Vent gate closing | |
Principal of the Thing sending the player to detention | 95 |
Alarm Clock ringing | 112 |
Window breaking | 120 |
Buzzing noise from Baldi's Math Machine, if the answer is incorrect | 126 |
Mrs. Pomp screaming at the player, after locking them in her classroom | |
The alarm in Johnny's Store when being robbed in Endless Mode | 127 |
Baldi/Dr. Reflex seeing the player |
There was also a sound that attracted Baldi when it played prior to V0.3:
Type | Value |
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Camping field trip when the campfire dies out | 127 |
In Baldi's Basics Classic Remastered, there are additional sounds that can attract Baldi:
Type | Value |
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Getting all questions wrong in the You Can Think Pad | 79 |
Type | Value |
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Using the Principal Whistle in NULL/Glitch Style | 127 |
If a newer noise has the same or higher value than the previous one, then it will overwrite the previous sound. For example, if Mrs. Pomp screams at the player for being late at her class while Baldi heads to the Principal's office due to detention, then he will change his course to the center of her classroom, unless he sees them while heading to her classroom. However, getting detention or being teleported by Arts and Crafters will reset Baldi's sound queue, making him forget any noises made prior.
Most of these sounds can be prevented from hearing by using WD-NoSquee on the spot where the noise is playing or activating the tape player or pay phone. However, it does not work for the "sound" when Baldi or Dr. Reflex sees the player.
Trivia[]
General[]
- To dither audio, mystman12 saves the audio at 22050 Hz as an unsigned 8-bit WAV file with the instruction using Audacity.[1]
- There is a Doppler effect where the audio changes pitch and are distorted depending on the direction the player is moving and their speed of movement. For instance, it commonly happens with Gotta Sweep when sweeping characters.
- In Baldi's Basics Classic Remastered and prior to V0.4 of Baldi's Basics Plus, however, this can only happen to Gotta Sweep and the "annoying noise" from the tape player or pay phone. This effect has been removed in Baldi's Basics Plus, except for the pay phone's noise.
- The only characters that can hear noises are:
- Baldi
- Dr. Reflex
Note: The following content may have spoilers for the deep lore. |
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Baldi's Basics Plus[]
- A sound propagation system was implemented in V0.4. Sound propagation makes it so that sounds can no longer be heard through walls; they will instead wrap around walls and be heard through any doors or other openings.
- Since V0.4, the music tracks A-Tisket, A-Tasket and Hayride Too I Don't Even Care are now not controlled by the Music volume instead of the Effects volume in the options.
- Since V0.6.1, all audio cannot be heard outside in the silence zone and the library.
- In V0.8 Pre-release 2, vents couldn't attract Baldi to their location.
Baldi's Basics Classic[]
- Prior to V1.1, playing with Playtime would attract Baldi. According to the game files, it had a noise value of 2, which was the lowest one at the time.
Gallery[]
References[]
- ↑ Q: "How do you dither audio?" / A: "Most audio in the game is saved at a 22050 Hz sample rate as an unsigned 8-bit WAV file. This is why it sounds the way it does. You can easily save audio in this format in Audacity by setting the project rate in the bottom left to 22050 Hz and then exporting the audio in File > Export Audio and setting the type to WAV and the format to Unsigned 8-bit PCM. When saving audio in a low quality format like this, I recommend making sure you also keep a high quality version on hand in-case you ever need to go back and make changes." - Gmail (question), Gmail (response)