Baldi's Basics Wiki
Baldi's Basics Wiki

The Alarm Clock is an inventory item in the Baldi's Basics series.


The Alarm Clock has a blue rim with two black stands on the bottom of it. There are four lines signifying 3:00, 6:00, 9:00, and 12:00. It has a white interior with the word "TIME" written on it, replacing the arms, and two gold bells on the top. Although the Alarm Clock appears to be small as an item to pick up, it appears to become very large when the player places it.

The Alarm Clock still works despite having no hands.


Alarm Clock in action.

After using the item, the Alarm Clock will be put down on the floor, and 30 seconds later, it will start ringing. Once it rings, Baldi will become aware of it and begin moving towards it. Baldi prioritizes the Alarm Clock's ringing noise over any sound with a noise value lower than 112 and will continue to move towards it until he either reaches it or sees the player. This means that until Baldi reaches the Alarm Clock's location, the player can open doors and blue lockers, reach exits or elevators, and even get sent to detention without Baldi noticing them (as long as the player does not enter Baldi's line of sight). The Alarm Clock will also have an after-effect on Baldi's hearing for a short time.[1][2]

However, some sounds with a higher noise value than 112 can overwrite the Alarm Clock's ringing noise. These sounds are Baldi's Math Machine's buzzing noise and Mrs. Pomp's screaming, both of which have a noise value of 126. If one of these sounds plays before the Alarm Clock rings, Baldi will go to the source of that sound first, then he will go to the chunk where the Alarm Clock was placed on.

The Alarm Clock is useless if it rings in the library because this location is silent, which means Baldi won't go to where it was placed.


Alarm Clock found in a classroom.

Alarm Clock found in a faculty room.

The Alarm Clock at Johnny's Store.

The Alarm Clock is commonly obtained from both classrooms and faculty rooms. The Alarm Clock can also be bought at Johnny's Store for 50 You Thought Points.

Other appearances

Alarm Clock in Baldi's Basics Classic.

Alarm Clock in action in Baldi's Basics Classic.


  • If looking closely, the left side of the clock appears to be slightly broken, as the pixels do not match up.
  • The Alarm Clock has no collision, so it can be illogically passed through.
  • Placing an Alarm Clock outside of the Super Schoolhouse or Schoolhouse will result in Baldi heading towards the clock (therefore heading out of bounds) and staying in that position once the Alarm Clock rings.
  • It has similarities to the tape player and pay phone, except it does not affect Baldi's hearing until after a 30-second delay, and the time Baldi is distracted depends on how far away he is from it and how fast he is moving when it activates.
Baldi's Basics Plus
  • Prior to V0.3.4, the Alarm Clock in use sprite was unaffected by fog.


Audio Caption Description
*Ticking* Played in a looped audio before the Alarm Clock rings.
*Alarm clock RIIIING!* Alarm Clock's ringing sound. It will disappear after the sound ends.


Baldi's Basics Field Trip demo: Camping


  1. "For those wondering, the alarm clock, when dropped, will go off after 30 seconds. When it does, Baldi will hear it and go towards it. This takes priority over a lot of sounds, even detention, and he'll pay no attention to most other sounds until he sees you or reaches the clock." - mystman12. June 29, 2018. Twitter
  2. "Oh, the Alarm Clock is for, um, I guess I can explain it that clear and in the full game, but the Alarm Clock, y-you set it down and it ticks for 30 seconds, and as the 30 seconds is up, it- it goes off and it distracts Baldi, he'll- he'll basically go towards the clock and as long as he doesn't see you or you don't make like a noise that like overwrites- overwrites the Alarm Clock, then he'll go all the way to the Alarm Clock before he like pays attention to the things like doors opening and stuff, so it can be pretty useful." - Livestream archive 15:33-16:08