Elevator

The elevator is a vertical transportation machine in Baldi's Basics Plus, used for moving the player between floors of the Super Schoolhouse.

Description
The elevator consists of a blue-turquoise wall, a gray tile ceiling, three cogs on the left wall, a wooden elevator door, a scale meter with four buttons: one red, one green, and two blue, and a vent next to it on the left, a pot with a yellow flower with a glitched or stretched out vertex and a painting frame of a burger and french fries next to it on the right, a TV screen in the upper left-hand corner with red pipes and some gears below it, green tubes on the right with a red "Comic Sans MS" text above, two rectangle screens, two alarms on both upper corners and a dark lime floor with a orange-ish brown circle.

Prior to Baldi's Basics Plus V0.2, the room was gray and yellow-ish, there were only two cogs on the left, the door was lime-green and has a "Comic Sans MS" text with nothing next to them. There was no "Comic Sans MS" word above "Comic Sans MS", the pipes had multi-colored squares on them and the siren horns inside of the alarms were either lacking or unable to be seen. The inside of the elevator when the player is out of it consisted of wooden textures.

Main Gameplay
Due to the fact that the Super Schoolhouse is a towering building, instead of returning to the exit to win in Classic, Birthday Bash, and Classic Remastered, the player will have to head for an elevator instead to complete each level. In levels with multiple elevators, some elevator gates will close on the player after approaching the elevator after collecting all of the notebooks.
 * General

Inside the elevator, there are green tubes that serve as the player's lives at the right and the acronym of the current level or mode on the top. A level seed is located next to the floor text. After the player completes each level, a swinging screen (or results screen) appears to show the results (Time, Current Grade, YTPs Earned and Total YTPs). There is also a button that appears at a certain moment. When the player can play the current level, there will be two of them, one with a screen bar that reads "Save + Quit" to save the progress and quit (only in Hide-and-Seek), and another one that reads "Play!" to play the level, and when the player has to decide to enter Johnny's Store or play the current floor, the screen bar says "Continue".

Each floor gets more elevators. On floor 1, there is only one elevator, on floor 2, there are two elevators, while on floor 3, there are four elevators.

The elevator first opens and closes where the player starts the level. All elevators are opened after collecting all notebooks and the player has to find every elevator to complete it.

All of the elevators except one in the building are closed if the player comes close to them and a gate located in front of the elevator will close. When a gate closes, Baldi will hear the sound and go towards the player if he knows where they are unless the tape player or pay phone makes noise.

Due to the player's goal of collecting as many notebooks as they can before getting caught by Baldi, there is only one elevator and it always remains closed.
 * Endless Mode

Challenges

 * In the Speedy Challenge and Grapple Challenge, there are four elevators.
 * In the Stealthy Challenge, there is only one elevator.

Other Appearances

 * In Baldi's Basics Classic, Baldi's Basics Birthday Bash, and Baldi's Basics Classic Remastered, there are no elevators. Instead, the exits are the only way out of the Schoolhouse.
 * In Baldi's Basics Full Game Early Demo, there are three elevators in the building and another one in the playground. However, none of them have the concept design. Reaching the third elevator after collecting all notebooks, the gates with the letters R, U, and N appear as the shutter when the door closes and they have green and dark red lines. It seems that this spells out RUN, encouraging the player to escape. Baldi will slightly increase his speed until he is impossible to escape from. All the other characters also disappear at this time.
 * Ytpscreen.jpg Baldi's Basics Kickstarter Exclusive Demo, before V1.2 update, the swinging screen would always display the same values.
 * In Baldi's Basics - Challenges Demo, the elevator does not have the concept design like in the full game early demo.

Trivia

 * General
 * The updated version of the elevator was first leaked from mystman12's Twitter.
 * Curiously, it was changed after this, as the left side's screen's texture was changed from rusty metal to a red, plastic-like material, a third gear was added to the left side, a vent was added under the colored buttons, a texture was added to the red light and side lump on the left side screen, a sort of gas meter was added above the colored buttons, a flower pot was added to the right side under the painting, the gradient on the seed and floor counters is different, and the wall texture and color are completely different.
 * The opening sound for the elevator was removed in the Kickstarter exclusive demo as it is not heard when starting a floor.
 * Although, it can be heard when the elevators open once all notebooks have been collected.


 * Baldi's Basics Plus
 * Before the elevator was revamped, the sound effect when the elevator door is opening or closing was (supposedly) mystman12 making sound effects with his mouth.
 * If there are other elevators placed near the elevator where the player starts the level, then said elevators will be opened before they leave the elevator door.
 * The buzz sound effect is also used for Baldi's Math Machine when the player inserts the wrong number balloon into it.
 * Upon starting up a game, for a few seconds the acronym "G" will appear in the elevator. "G" likely stands for "Ground Floor".
 * Prior to V0.2 update, some of the aspects were different from the current version:
 * CHECKS.png pipes had Anim8or's basic checker texture.
 * The "Current Grade" and "Time" values on the swinging screen were placeholders. Interestingly, the grade is set as "BB+", which is short for Baldi's Basics Plus.
 * The time 99:99 is used as a placeholder for the time taken to beat the floor.
 * Prior to V0.3, there was no option to save and quit the game.
 * There are some differences prior to V0.3.3:
 * In the pre-generated maps, the inside of the elevator when the player got out of it still used the wooden textures. Also, the elevator still used the old opening and closing sounds.
 * The acronyms for the Stealthy Challenge and the Speedy Challenge were switched around.
 * The Endless Mode used a different acronym depending on the option. (Random - ER, Medium - EM)
 * The acronym for the Hide-and-Seek ending was the same as the one for the third floor.


 * Baldi's Basics in Education and Learning: Development Build
 * The gates looked completely different and there is no "OUT OF" texted paper. Plus, the sound when the gates close was the same as one for closing standard doors.

Glitches

 * When the player gets in the elevator, the mouse cursor duplicates every time when it is moved.
 * Prior to V0.2, sometimes, a fluorescent light texture was generated on the ceiling of the elevator's outside view.
 * V0.3.3 elevator in the elevator.png V0.3.3, when starting a level, the interior of the elevator rotated 180 degree appeared in the middle for a brief moment. Also, in the Grapple Challenge, the doors of the elevator could close even before the player left the elevator.

Audio

 * Sounds


 * Prototype


 * Unused/Removed

Gallery

 * -|Image files=
 * Elevator (inside)

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