Exit

Exits are the four areas that are the player's only means of escaping the Schoolhouse. They are exclusive to Baldi's Basics Classic, Baldi's Basics Birthday Bash, and Baldi's Basics Classic Remastered.

Description
Each exit has two potted plants, two windows, and hall lights attached to the ceiling. There is also a hanging sign with red "Impact" text.

Main Gameplay
There are four exits that can be found. One at the starting point, two in the other hallways, and one in the cafeteria. The exits appear visible but the player cannot go through the swinging door. They will be blocked and lowered when the player answers a problem wrong, but will reappear after finding all 7 notebooks.

Once the player obtains all 7 notebooks, heading to one of the fake exits lowers and blocks it off, a quiet ambience will start playing and the entire school changes the color to red and gets dark shadings. Heading to another fake exit makes an increasingly loud bass-boosted noise until the player gets caught by Baldi or they win. When the player reaches the exits except for the last one, they will change into maps, showing a layout of the Schoolhouse.

The player must go to all four exits to win the game. When the player escapes via the 4th exit, a certain ending will start depending on the number of math questions the player answered incorrectly.

There is another exit that does not work. This exit is next to a large globe in a faculty room with a Swinging Door Lock, but there is only a sign above the globe and no doors. Reaching this exit does not progress the game.

Other Appearances

 * In Baldi's Basics Plus and the three demos (Full Game Early Demo, Kickstarter Exclusive Demo, and Challenges Demo), all exits are replaced by elevators.
 * RedHallway.jpg Baldi's Basics Classic, the red light does not affect characters, items, nor sprite objects and it does not consist of dark shadings. Also, the exit signs have a different design.
 * In Baldi's Basics Birthday Bash, the exit from the cafeteria will become accessible when triggering the other three fake exits. In a faculty room from the glitched school, there is a minimized and tilted exit connected with an outdoor area along with a wall above that blocks it. Like in Classic, the red light does not affect characters, items, nor sprite objects and has no dark shadings and the exit sign's design is different.

Trivia

 * General
 * Exits have swinging doors but they function differently and are purely for aesthetic reasons besides detecting collision once the player has triggered 3 exits.
 * float.png of the exits in the game feature two plants, two windows, two walls, one floor, one fake swinging door, one "Impact" sign, and the same type of ceiling. Due to the fact all exits have an exit sign, it means a floating exit sign can be spotted in the cafeteria; as it's not connected to a ceiling.
 * In Endless Mode, the exits can only be seen before the player answers a problem wrong. They do not reappear even after collecting 7 notebooks.
 * Through hacking in both modes, the exits are found underneath the map.
 * The sound the first exit location makes when disappearing is called "". According to mystman12's Twitter, this sound was intended to be used in a pinball game he was working on.
 * By enabling all characters in the beginning of the game with hacking, it is revealed that they cannot walk to the exit areas. This is due to the exit areas not having a walkable for the characters.


 * Baldi's Basics Classic
 * The red color that the school turns into when the first exit is reached was actually made darker since V1.3.

Gallery
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 * Textures