Baldi's Basics Wiki
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Baldi's Basics Wiki

The playground is one of the special locations in Baldi's Basics Plus

Description[]

The playground area consists of a field with green grass and wooden fences. It usually has a bunch of 3D-modeled trees, lunch tables, spinning merry-go-rounds, a basketball hoop and pavement.

Overview[]

General[]

While the player is in this area, they can run around without losing any stamina. Furthermore, while the player is walking, they will regain stamina. The player's stamina will recharge twice as fast while standing still in the playground. However, when the player eats an Energy Flavored Zesty Bar to make the stamina more than 100%, the stamina will deplete until it becomes 100%, rendering it useless to be used outside.

The player and most characters can hop onto the merry-go-rounds in this area. They will be spun around until they walk off of it.

One of the trees can have An Apple for Baldi in it which can only be obtained by using the Grappling Hook on the trunk so that the Apple falls for it to be picked up.

Also, Principal of the Thing will not scold the player for violating any rules, due to the loophole of them not being "in the halls". Therefore, even if the player gets out of detention, the Principal will ignore them in the playground despite breaking the "No escaping detention" rule.

Endless Mode - Medium[]

Energy Flavored Zesty Bar - Endless medium

The playground in Endless Mode - Medium.

The player starts the level in the playground. It contains a poster about the WD-NoSquee next to a swinging door. There is also an Energy Flavored Zesty Bar on the lunch table that the player can collect.

Challenges[]

Other appearances[]

  • In Baldi's Basics Full Game Early Demo, the playground makes its first appearance, and it is one of the four places with an elevator. Playtime spawns in this location. The Energy Flavored Zesty Bar and An Apple for Baldi can also be found. However, a wall is slightly visible behind the fences. The sky textures in it seem to be a part of the area and as seen in the elevator area above, there is an actual sky.

Trivia[]

General[]

  • Originally, the playground area was planned to debut in the classic Schoolhouse, but it ended up being scrapped, with no remains of it in the files.[1] It was intended to be accessed through the side on the left, but the swinging door that connected both rooms was replaced by an exit.

Baldi's Basics Plus[]

  • The wooden fence texture is also used for the outdoor area's fences, and the fences were used for the "NO" signs from the camping field trip prior to V0.3 and Field Trip demo.
  • During the fog event, the top of the elevator in this area is not covered in fog, likely due to the elevator gate that will move down when the elevator closes.
  • FoggyPlayground

    The foggy playground since V0.1.4.

    Since V0.1.4, the skybox view from the playground has been updated. While the fog event is active, the playground seems to also have a foggy sky (except the little visible area near the fence).
    • Since V0.1.5, the skybox view in the playground has been fixed and there is no more visible area near the fence by the fog.
  • Prior to V0.1.5, it was possible to view some structures such as lockdown doors, Baldi's bus, and the elevators' gates on the top of the Super Schoolhouse from this area. Also, they are cropped by the bottom by the fences close to them. These doors could be seen in the Grapple Challenge, prior to V0.3.3.
  • Three tiles in front of the elevator room and the room itself are not a rule-free zone and they do not have the stamina boost feature, either.
  • It is possible to not have any merry-go-rounds in the playground.
  • Outdoor area connected to the playground

    The playground connecting with the outdoor area.

    Prior to V0.3.5, the outdoor area would connect with the playground on rare occasions.
  • Prior to V0.3.5, elevators could spawn in randomly generated levels.
  • Prior to V0.4, the playground had a few differences:
    • The merry-go-round could not be interacted with.
    • The playground lacked its own ambience.
    • The pavement texture was not implemented.
  • Hopscotch on the pavement texture counts "1 2 3 4 5 6 7 9". It skips the number 8, and also lacks the number 10.

Baldi's Basics Full Game Early Demo[]

  • The playground's fence texture has a wall texture unlike other games and demos.

Glitches[]

  • Invisible tree

    Invisible trees found in pre-made maps before V0.1.3.

    Prior to V0.1.3, the playground's trees in the Grapple Challenge and Endless Mode - Medium were invisible but still had collision.


Audio[]

Sound Description
The outdoor ambience.

Gallery[]

References[]

  1. "One of the first things I did when working on the original version of #BaldisBasics was draw up the layout of the school. Here's the original drawing! While it's mostly the same, it has a few notable differences, like a playground area that never made it into the game." - mystman12. March 20, 2019. Twitter

Navigation[]

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